Lines Matching +defs:tab +defs:width
220 int width; ///< Stream width
223 int picture_width; ///< Rendered width
309 static int opengl_resize(AVFormatContext *h, int width, int height)
313 opengl->window_width = width;
336 return opengl_resize(h, message->width, message->height);
367 SDL_GL_GetDrawableSize(opengl->window, &message.width, &message.height);
405 SDL_GL_GetDrawableSize(opengl->window, &message.width, &message.height);
556 float tab = top + bottom;
566 matrix[13] = -tab / tsb;
675 /* compute overlay width and height from the codec context information */
677 dar = av_mul_q(sar, (AVRational){ par->width, par->height });
682 /* fit in width */
843 GLsizei width, GLsizei height)
847 opengl_get_texture_size(opengl, width, height, &new_width, &new_height);
887 opengl_get_texture_size(opengl, opengl->width, opengl->height, &tex_w, &tex_h);
893 opengl->vertex[2].s0 = (float)opengl->width / (float)tex_w;
895 opengl->vertex[3].s0 = (float)opengl->width / (float)tex_w;
950 message.width = opengl->window_width;
1015 opengl_configure_texture(opengl, opengl->texture_name[0], opengl->width, opengl->height);
1029 AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w),
1032 opengl_configure_texture(opengl, opengl->texture_name[i], opengl->width, opengl->height);
1034 opengl_configure_texture(opengl, opengl->texture_name[3], opengl->width, opengl->height);
1069 opengl->width = st->codecpar->width;
1073 opengl->window_width = opengl->width;
1086 if (opengl->width > opengl->max_texture_size || opengl->height > opengl->max_texture_size) {
1088 opengl->width, opengl->height, opengl->max_texture_size, opengl->max_texture_size);
1133 int width_chroma = AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w);
1141 data += opengl->width * opengl->height * wordsize;
1144 data += opengl->width * opengl->height * wordsize;
1148 data += opengl->width * opengl->height * wordsize;
1159 int width = sub ? AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w) : opengl->width; \
1172 (opengl->unpack_subimage || ((length / bytes_per_pixel) == width))) { \
1174 if (length != width) \
1176 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, \
1178 if (length != width) \
1183 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, h, width, 1, \
1190 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, \