Lines Matching defs:height
221 int height; ///< Stream height
224 int picture_height; ///< Rendered height
309 static int opengl_resize(AVFormatContext *h, int width, int height)
314 opengl->window_height = height;
336 return opengl_resize(h, message->width, message->height);
367 SDL_GL_GetDrawableSize(opengl->window, &message.width, &message.height);
405 SDL_GL_GetDrawableSize(opengl->window, &message.width, &message.height);
675 /* compute overlay width and height from the codec context information */
677 dar = av_mul_q(sar, (AVRational){ par->width, par->height });
686 /* fit in height */
843 GLsizei width, GLsizei height)
847 opengl_get_texture_size(opengl, width, height, &new_width, &new_height);
887 opengl_get_texture_size(opengl, opengl->width, opengl->height, &tex_w, &tex_h);
892 opengl->vertex[1].t0 = (float)opengl->height / (float)tex_h;
894 opengl->vertex[2].t0 = (float)opengl->height / (float)tex_h;
951 message.height = opengl->window_height;
1015 opengl_configure_texture(opengl, opengl->texture_name[0], opengl->width, opengl->height);
1030 AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h));
1032 opengl_configure_texture(opengl, opengl->texture_name[i], opengl->width, opengl->height);
1034 opengl_configure_texture(opengl, opengl->texture_name[3], opengl->width, opengl->height);
1070 opengl->height = st->codecpar->height;
1075 opengl->window_height = opengl->height;
1086 if (opengl->width > opengl->max_texture_size || opengl->height > opengl->max_texture_size) {
1088 opengl->width, opengl->height, opengl->max_texture_size, opengl->max_texture_size);
1134 int height_chroma = AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h);
1141 data += opengl->width * opengl->height * wordsize;
1144 data += opengl->width * opengl->height * wordsize;
1148 data += opengl->width * opengl->height * wordsize;
1160 int height = sub ? AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h): opengl->height; \
1176 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, \
1182 for (h = 0; h < height; h++) { \
1190 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, \