Lines Matching defs:height
180 int width, height;
243 * in Hilbert order, making the minimum slice height 64 for 4:2:0 and 32
1803 int height = s->fragment_height[!!plane];
1845 if ((y < height - 1) &&
1914 int y_flipped = s->flipped_image ? s->height - y : y;
1916 /* At the end of the frame, report INT_MAX instead of the height of
1920 y_flipped == s->height ? INT_MAX
1933 y = s->height - y - h;
1988 int plane_height = s->height >> (plane && s->chroma_y_shift);
2093 int plane_height = s->height >> (plane && s->chroma_y_shift);
2268 s->height - 16));
2355 s->height = FFALIGN(avctx->coded_height, 16);
2382 s->y_superblock_height = (s->height + 31) / 32;
2387 c_height = s->height >> s->chroma_y_shift;
2397 s->macroblock_height = (s->height + 15) / 16;
2405 s->fragment_height[0] = s->height / FRAGMENT_PIXELS;
2555 s->width != s1->width || s->height != s1->height) {
2696 skip_bits(&gb, 4); /* height code */
2801 int height = s->height >> (i && s->chroma_y_shift);
2805 s->data_offset[i] = (height - 1) * s->current_frame.f->linesize[i];
2815 int row = (s->height >> (3 + (i && s->chroma_y_shift))) - 1;
2818 vp3_draw_horiz_band(s, s->height);
2827 frame->crop_bottom = avctx->coded_height - avctx->height - s->offset_y;
2911 s->height = get_bits(gb, 16) << 4;
2924 visible_height + offset_y > s->height ||
2930 s->width, s->height);
2974 ret = ff_set_dimensions(avctx, s->width, s->height);
2979 avctx->height = visible_height;
2983 s->offset_y = s->height - visible_height - offset_y;