Lines Matching defs:level

43     int width, height, interlaced, level;
146 int level;
257 * The level dictates what the decoder should expect in terms of resolution
267 put_vc2_ue_uint(&s->pb, s->level); /* 3 - 1080/720, 6 - 4K */
446 int level, orientation;
450 for (level = 0; level < s->wavelet_depth; level++) {
451 s->quant[level][0] = ff_dirac_default_qmat[s->wavelet_idx][level][0];
452 s->quant[level][1] = ff_dirac_default_qmat[s->wavelet_idx][level][1];
453 s->quant[level][2] = ff_dirac_default_qmat[s->wavelet_idx][level][2];
454 s->quant[level][3] = ff_dirac_default_qmat[s->wavelet_idx][level][3];
462 for (level = 0; level < s->wavelet_depth; level++) {
464 if (level <= 3)
465 s->quant[level][orientation] = ff_dirac_default_qmat[s->wavelet_idx][level][orientation];
467 s->quant[level][orientation] = vc2_qm_col_tab[level][orientation];
471 for (level = 0; level < s->wavelet_depth; level++) {
473 s->quant[level][orientation] = vc2_qm_col_tab[level][orientation];
477 for (level = 0; level < s->wavelet_depth; level++) {
479 s->quant[level][orientation] = vc2_qm_flat_tab[level][orientation];
488 int level;
492 for (level = 0; level < s->wavelet_depth; level++) {
493 put_vc2_ue_uint(&s->pb, s->quant[level][1]);
494 put_vc2_ue_uint(&s->pb, s->quant[level][2]);
495 put_vc2_ue_uint(&s->pb, s->quant[level][3]);
559 int bits = 0, p, level, orientation;
568 for (level = 0; level < s->wavelet_depth; level++)
569 for (orientation = !!level; orientation < 4; orientation++)
570 quants[level][orientation] = FFMAX(quant_idx - s->quant[level][orientation], 0);
576 for (level = 0; level < s->wavelet_depth; level++) {
577 for (orientation = !!level; orientation < 4; orientation++) {
578 SubBand *b = &s->plane[p].band[level][orientation];
580 const int q_idx = quants[level][orientation];
733 int p, level, orientation;
742 for (level = 0; level < s->wavelet_depth; level++)
743 for (orientation = !!level; orientation < 4; orientation++)
744 quants[level][orientation] = FFMAX(quant_idx - s->quant[level][orientation], 0);
751 for (level = 0; level < s->wavelet_depth; level++) {
752 for (orientation = !!level; orientation < 4; orientation++) {
754 &s->plane[p].band[level][orientation],
755 quants[level][orientation]);
805 * Transform basics for a 3 level transform
852 int x, y, level, offset;
889 for (level = s->wavelet_depth-1; level >= 0; level--) {
890 const SubBand *b = &p->band[level][0];
1027 int i, level, o, shift, ret;
1040 s->level = 3;
1068 s->level = base_video_fmts[i].level;
1140 for (level = s->wavelet_depth-1; level >= 0; level--) {
1144 b = &p->band[level][o];