Lines Matching defs:side
166 float xp = 0, side = 0;
174 side += Y[i] * Y[i];
180 E[0] = mid2 * mid2 + side - 2 * xp;
181 E[1] = mid2 * mid2 + side + 2 * xp;
193 /* Apply mid scaling (side is already scaled) */
251 * side; otherwise it would collapse, since it doesn't get folded. */
504 float mid = 0, side = 0;
668 /* This is the mid vs side allocation that minimizes squared error
674 side = iside / 32768.0f;
677 advantage of the fact that mid and side are orthogonal to encode
678 the side with just one bit. */
685 /* Only need one bit for the side */
702 /* We use orig_fill here because we want to fold the side, but if
712 Y[0] *= side;
713 Y[1] *= side;
765 * so no folding will be done to the side. */
768 gain * side, NULL, fill >> blocks);
772 * so no folding will be done to the side. */
775 gain * side, NULL, fill >> blocks);