Lines Matching defs:virtual_ref

259     int virtual_ref[2][2];
321 * The idea behind this virtual_ref mess is to be able to use shifts later
324 virtual_ref[0][0] = 16 * (vop_ref[0][0] + w2) +
328 virtual_ref[0][1] = 16 * vop_ref[0][1] +
332 virtual_ref[1][0] = 16 * vop_ref[0][0] +
335 virtual_ref[1][1] = 16 * (vop_ref[0][1] + h2) +
368 ((int64_t) -r * sprite_ref[0][0] + virtual_ref[0][0]) *
370 ((int64_t) r * sprite_ref[0][1] - virtual_ref[0][1]) *
373 ((int64_t) -r * sprite_ref[0][1] + virtual_ref[0][1]) *
375 ((int64_t) -r * sprite_ref[0][0] + virtual_ref[0][0]) *
377 sprite_offset[1][0] = (((int64_t)-r * sprite_ref[0][0] + virtual_ref[0][0]) *
379 ((int64_t) r * sprite_ref[0][1] - virtual_ref[0][1]) *
382 sprite_offset[1][1] = (((int64_t)-r * sprite_ref[0][1] + virtual_ref[0][1]) *
384 ((int64_t)-r * sprite_ref[0][0] + virtual_ref[0][0]) *
387 sprite_delta[0][0] = (-r * sprite_ref[0][0] + virtual_ref[0][0]);
388 sprite_delta[0][1] = (+r * sprite_ref[0][1] - virtual_ref[0][1]);
389 sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]);
390 sprite_delta[1][1] = (-r * sprite_ref[0][0] + virtual_ref[0][0]);
400 ((int64_t)-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3 * (-vop_ref[0][0]) +
401 ((int64_t)-r * sprite_ref[0][0] + virtual_ref[1][0]) * w3 * (-vop_ref[0][1]) +
404 ((int64_t)-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3 * (-vop_ref[0][0]) +
405 ((int64_t)-r * sprite_ref[0][1] + virtual_ref[1][1]) * w3 * (-vop_ref[0][1]) +
407 sprite_offset[1][0] = ((int64_t)-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3 * (-2 * vop_ref[0][0] + 1) +
408 ((int64_t)-r * sprite_ref[0][0] + virtual_ref[1][0]) * w3 * (-2 * vop_ref[0][1] + 1) +
411 sprite_offset[1][1] = ((int64_t)-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3 * (-2 * vop_ref[0][0] + 1) +
412 ((int64_t)-r * sprite_ref[0][1] + virtual_ref[1][1]) * w3 * (-2 * vop_ref[0][1] + 1) +
415 sprite_delta[0][0] = (-r * (int64_t)sprite_ref[0][0] + virtual_ref[0][0]) * h3;
416 sprite_delta[0][1] = (-r * (int64_t)sprite_ref[0][0] + virtual_ref[1][0]) * w3;
417 sprite_delta[1][0] = (-r * (int64_t)sprite_ref[0][1] + virtual_ref[0][1]) * h3;
418 sprite_delta[1][1] = (-r * (int64_t)sprite_ref[0][1] + virtual_ref[1][1]) * w3;