Lines Matching defs:sprite_ref
258 int sprite_ref[4][2];
302 sprite_ref[0][0] = a * vop_ref[0][0] + d[0][0];
303 sprite_ref[0][1] = a * vop_ref[0][1] + d[0][1];
304 sprite_ref[1][0] = a * vop_ref[1][0] + d[0][0] + d[1][0];
305 sprite_ref[1][1] = a * vop_ref[1][1] + d[0][1] + d[1][1];
306 sprite_ref[2][0] = a * vop_ref[2][0] + d[0][0] + d[2][0];
307 sprite_ref[2][1] = a * vop_ref[2][1] + d[0][1] + d[2][1];
309 sprite_ref[0][0] = (a >> 1) * (2 * vop_ref[0][0] + d[0][0]);
310 sprite_ref[0][1] = (a >> 1) * (2 * vop_ref[0][1] + d[0][1]);
311 sprite_ref[1][0] = (a >> 1) * (2 * vop_ref[1][0] + d[0][0] + d[1][0]);
312 sprite_ref[1][1] = (a >> 1) * (2 * vop_ref[1][1] + d[0][1] + d[1][1]);
313 sprite_ref[2][0] = (a >> 1) * (2 * vop_ref[2][0] + d[0][0] + d[2][0]);
314 sprite_ref[2][1] = (a >> 1) * (2 * vop_ref[2][1] + d[0][1] + d[2][1]);
316 /* sprite_ref[3][0] = (a >> 1) * (2 * vop_ref[3][0] + d[0][0] + d[1][0] + d[2][0] + d[3][0]);
317 * sprite_ref[3][1] = (a >> 1) * (2 * vop_ref[3][1] + d[0][1] + d[1][1] + d[2][1] + d[3][1]); */
326 (r * sprite_ref[0][0] - 16LL * vop_ref[0][0]) +
327 w2 * (r * sprite_ref[1][0] - 16LL * vop_ref[1][0])), w);
330 (r * sprite_ref[0][1] - 16LL * vop_ref[0][1]) +
331 w2 * (r * sprite_ref[1][1] - 16LL * vop_ref[1][1])), w);
333 ROUNDED_DIV(((h - h2) * (r * sprite_ref[0][0] - 16LL * vop_ref[0][0]) +
334 h2 * (r * sprite_ref[2][0] - 16LL * vop_ref[2][0])), h);
336 ROUNDED_DIV(((h - h2) * (r * sprite_ref[0][1] - 16LL * vop_ref[0][1]) +
337 h2 * (r * sprite_ref[2][1] - 16LL * vop_ref[2][1])), h);
353 sprite_offset[0][0] = sprite_ref[0][0] - a * vop_ref[0][0];
354 sprite_offset[0][1] = sprite_ref[0][1] - a * vop_ref[0][1];
355 sprite_offset[1][0] = ((sprite_ref[0][0] >> 1) | (sprite_ref[0][0] & 1)) -
357 sprite_offset[1][1] = ((sprite_ref[0][1] >> 1) | (sprite_ref[0][1] & 1)) -
367 sprite_offset[0][0] = ((int64_t) sprite_ref[0][0] * (1 << alpha + rho)) +
368 ((int64_t) -r * sprite_ref[0][0] + virtual_ref[0][0]) *
370 ((int64_t) r * sprite_ref[0][1] - virtual_ref[0][1]) *
372 sprite_offset[0][1] = ((int64_t) sprite_ref[0][1] * (1 << alpha + rho)) +
373 ((int64_t) -r * sprite_ref[0][1] + virtual_ref[0][1]) *
375 ((int64_t) -r * sprite_ref[0][0] + virtual_ref[0][0]) *
377 sprite_offset[1][0] = (((int64_t)-r * sprite_ref[0][0] + virtual_ref[0][0]) *
379 ((int64_t) r * sprite_ref[0][1] - virtual_ref[0][1]) *
381 (int64_t) sprite_ref[0][0] - 16 * w2 + (1 << (alpha + rho + 1)));
382 sprite_offset[1][1] = (((int64_t)-r * sprite_ref[0][1] + virtual_ref[0][1]) *
384 ((int64_t)-r * sprite_ref[0][0] + virtual_ref[0][0]) *
386 (int64_t) sprite_ref[0][1] - 16 * w2 + (1 << (alpha + rho + 1)));
387 sprite_delta[0][0] = (-r * sprite_ref[0][0] + virtual_ref[0][0]);
388 sprite_delta[0][1] = (+r * sprite_ref[0][1] - virtual_ref[0][1]);
389 sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]);
390 sprite_delta[1][1] = (-r * sprite_ref[0][0] + virtual_ref[0][0]);
399 sprite_offset[0][0] = ((int64_t)sprite_ref[0][0] * (1 << (alpha + beta + rho - min_ab))) +
400 ((int64_t)-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3 * (-vop_ref[0][0]) +
401 ((int64_t)-r * sprite_ref[0][0] + virtual_ref[1][0]) * w3 * (-vop_ref[0][1]) +
403 sprite_offset[0][1] = ((int64_t)sprite_ref[0][1] * (1 << (alpha + beta + rho - min_ab))) +
404 ((int64_t)-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3 * (-vop_ref[0][0]) +
405 ((int64_t)-r * sprite_ref[0][1] + virtual_ref[1][1]) * w3 * (-vop_ref[0][1]) +
407 sprite_offset[1][0] = ((int64_t)-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3 * (-2 * vop_ref[0][0] + 1) +
408 ((int64_t)-r * sprite_ref[0][0] + virtual_ref[1][0]) * w3 * (-2 * vop_ref[0][1] + 1) +
409 (int64_t)2 * w2 * h3 * r * sprite_ref[0][0] - 16 * w2 * h3 +
411 sprite_offset[1][1] = ((int64_t)-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3 * (-2 * vop_ref[0][0] + 1) +
412 ((int64_t)-r * sprite_ref[0][1] + virtual_ref[1][1]) * w3 * (-2 * vop_ref[0][1] + 1) +
413 (int64_t)2 * w2 * h3 * r * sprite_ref[0][1] - 16 * w2 * h3 +
415 sprite_delta[0][0] = (-r * (int64_t)sprite_ref[0][0] + virtual_ref[0][0]) * h3;
416 sprite_delta[0][1] = (-r * (int64_t)sprite_ref[0][0] + virtual_ref[1][0]) * w3;
417 sprite_delta[1][0] = (-r * (int64_t)sprite_ref[0][1] + virtual_ref[0][1]) * h3;
418 sprite_delta[1][1] = (-r * (int64_t)sprite_ref[0][1] + virtual_ref[1][1]) * w3;