Lines Matching defs:sprite_offset

260     int64_t sprite_offset[2][2];
341 sprite_offset[0][0] =
342 sprite_offset[0][1] =
343 sprite_offset[1][0] =
344 sprite_offset[1][1] = 0;
353 sprite_offset[0][0] = sprite_ref[0][0] - a * vop_ref[0][0];
354 sprite_offset[0][1] = sprite_ref[0][1] - a * vop_ref[0][1];
355 sprite_offset[1][0] = ((sprite_ref[0][0] >> 1) | (sprite_ref[0][0] & 1)) -
357 sprite_offset[1][1] = ((sprite_ref[0][1] >> 1) | (sprite_ref[0][1] & 1)) -
367 sprite_offset[0][0] = ((int64_t) sprite_ref[0][0] * (1 << alpha + rho)) +
372 sprite_offset[0][1] = ((int64_t) sprite_ref[0][1] * (1 << alpha + rho)) +
377 sprite_offset[1][0] = (((int64_t)-r * sprite_ref[0][0] + virtual_ref[0][0]) *
382 sprite_offset[1][1] = (((int64_t)-r * sprite_ref[0][1] + virtual_ref[0][1]) *
399 sprite_offset[0][0] = ((int64_t)sprite_ref[0][0] * (1 << (alpha + beta + rho - min_ab))) +
403 sprite_offset[0][1] = ((int64_t)sprite_ref[0][1] * (1 << (alpha + beta + rho - min_ab))) +
407 sprite_offset[1][0] = ((int64_t)-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3 * (-2 * vop_ref[0][0] + 1) +
411 sprite_offset[1][1] = ((int64_t)-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3 * (-2 * vop_ref[0][0] + 1) +
429 sprite_offset[0][0] >>= ctx->sprite_shift[0];
430 sprite_offset[0][1] >>= ctx->sprite_shift[0];
431 sprite_offset[1][0] >>= ctx->sprite_shift[1];
432 sprite_offset[1][1] >>= ctx->sprite_shift[1];
446 FFABS( sprite_offset[0][i]) >= INT_MAX >> shift_y ||
447 FFABS( sprite_offset[1][i]) >= INT_MAX >> shift_c ||
457 sprite_offset[0][i] *= 1 << shift_y;
458 sprite_offset[1][i] *= 1 << shift_c;
470 if (llabs(sprite_offset[0][i] + sprite_delta[i][0] * (w+16LL)) >= INT_MAX ||
471 llabs(sprite_offset[0][i] + sprite_delta[i][1] * (h+16LL)) >= INT_MAX ||
472 llabs(sprite_offset[0][i] + sprite_delta[i][0] * (w+16LL) + sprite_delta[i][1] * (h+16LL)) >= INT_MAX ||
477 llabs(sprite_offset[0][i] + sd[0] * (w+16LL)) >= INT_MAX ||
478 llabs(sprite_offset[0][i] + sd[1] * (h+16LL)) >= INT_MAX ||
479 llabs(sprite_offset[0][i] + sd[0] * (w+16LL) + sd[1] * (h+16LL)) >= INT_MAX
489 s->sprite_offset[i&1][i>>1] = sprite_offset[i&1][i>>1];
495 memset(s->sprite_offset, 0, sizeof(s->sprite_offset));
671 sum = s->sprite_offset[0][n] / (1 << (a - s->quarter_sample));
673 sum = RSHIFT(s->sprite_offset[0][n] * (1 << s->quarter_sample), a);
682 mb_v = s->sprite_offset[0][n] + dx * s->mb_x * 16U + dy * s->mb_y * 16U;
3116 memset(s->sprite_offset, 0, sizeof(s->sprite_offset));