Lines Matching defs:min_ab
257 int min_ab, i, w2, h2, w3, h3;
396 min_ab = FFMIN(alpha, beta);
397 w3 = w2 >> min_ab;
398 h3 = h2 >> min_ab;
399 sprite_offset[0][0] = ((int64_t)sprite_ref[0][0] * (1 << (alpha + beta + rho - min_ab))) +
402 ((int64_t)1 << (alpha + beta + rho - min_ab - 1));
403 sprite_offset[0][1] = ((int64_t)sprite_ref[0][1] * (1 << (alpha + beta + rho - min_ab))) +
406 ((int64_t)1 << (alpha + beta + rho - min_ab - 1));
410 ((int64_t)1 << (alpha + beta + rho - min_ab + 1));
414 ((int64_t)1 << (alpha + beta + rho - min_ab + 1));
420 ctx->sprite_shift[0] = alpha + beta + rho - min_ab;
421 ctx->sprite_shift[1] = alpha + beta + rho - min_ab + 2;