Lines Matching refs:add
52 add \tmp1\().8h, \in1\().8h, \in2\().8h
158 add \out1\().8h, \in1\().8h, \in2\().8h
166 add \out2\().8h, \in1\().8h, \in2\().8h
173 add \tmp1\().4s, \in1\().4s, \in3\().4s
174 add \tmp2\().4s, \in2\().4s, \in4\().4s
184 add \c0\().4h, \c0\().4h, \c1\().4h
190 add \c3\().4h, v17.4h, \c2\().4h
197 add v16.4h, \c0\().4h, \c2\().4h
207 add \c0\().4h, v18.4h, v22.4h
209 add \c1\().4h, v19.4h, v20.4h
221 add \c0\().4h, \c0\().4h, \c3\().4h
224 add v20.4s, v16.4s, v19.4s
225 add v21.4s, v17.4s, v19.4s
227 add v16.4s, v16.4s, v17.4s
501 // Loop to add the constant from v2 into all 16x16 outputs
798 add x0, x0, #16
813 // load the destination pixels (from a similar 8x16 slice), add and store back.
830 add x3, x0, x1
882 add x0, sp, #(\i*32)
890 add x2, x6, #(\i*2)
905 add x0, x0, #16
914 add x0, x4, #(\i)
916 add x2, sp, #(\i*2)
921 add sp, sp, #512
959 add x0, x0, #16
974 add x3, x0, x1
1002 add x0, x0, #16
1017 add x3, x0, x1
1029 add x0, sp, #(0*32)
1030 add x2, x6, #(0*2)
1033 add x0, x4, #(\i)
1035 add x2, sp, #(\i*2)
1040 add sp, sp, #512
1067 // Loop to add the constant v0 into all 32x32 outputs
1296 add x2, x2, #64
1327 add v4.8h, v4.8h, \a
1333 add v5.8h, v5.8h, \b
1357 // add into the destination.
1392 add x2, x2, #64
1421 add v4.8h, v4.8h, \a
1423 add v5.8h, v5.8h, \b
1425 add v6.8h, v6.8h, \c
1426 add v7.8h, v7.8h, \d
1513 add x0, sp, #(\i*64)
1520 add x2, x6, #(\i*2)
1539 add x0, x4, #(\i)
1541 add x2, sp, #(\i*2)
1545 add sp, sp, #2048
1555 add x0, sp, #(0*64)
1556 add x2, x6, #(0*2)
1559 add x0, sp, #(8*64)
1560 add x2, x6, #(8*2)
1564 add x0, x4, #(\i)
1566 add x2, sp, #(\i*2)
1570 add sp, sp, #2048