Lines Matching refs:green
191 cp.green.usp = cp.red.usp + dev->regs.RD_Pixels;
192 cp.blue.usp = cp.green.usp + dev->regs.RD_Pixels;
200 wG = *cp.green.usp;
223 wG = *cp.green.usp++;
247 cp.green.usp = dev->bufs.b1.pShadingRam +
254 wG = *cp.green.usp;
263 wG = *cp.green.usp++;
280 cp.green.usp = cp.red.usp + dev->regs.RD_Pixels;
281 cp.blue.usp = cp.green.usp + dev->regs.RD_Pixels;
287 pvar.pulrgb++, cp.red.usp++, cp.green.usp++, cp.blue.usp++) {
289 pvar.pulrgb->Green += (u_long)*cp.green.usp;
295 cp.green.usp = dev->bufs.b1.pShadingRam +
299 var.dwValue--; pvar.pdw++, cp.green.usp++) {
300 *pvar.pdw += (u_long)*cp.green.usp;
336 cp.green.ulp = (u_long*)dev->bufs.b2.pSumBuf + _SHADING_BEGINX;
346 *cp.green.ulp -= *cp.red.usp;
348 *cp.blue.usp = (u_short)(*cp.green.ulp / dev->shade.dwDiv);
350 cp.green.ulp++;
369 cp.green.ulp = (u_long*)dev->bufs.b2.pSumBuf + _SHADING_BEGINX;
374 *cp.blue.usp = (u_short)(*cp.green.ulp >> 5);
376 cp.green.ulp++;
431 cp.green.usp = (u_short*)dev->bufs.b2.pSumBuf + _SHADING_BEGINX;
436 if((short)(*cp.green.usp -= dev->shade.DarkOffset.Colors.Green) > 0) {
438 *cp.green.usp = *cp.green.usp * pRGB->Green / 100U;
439 if( *cp.green.usp > 0xfff )
440 *cp.green.usp = 0xfff;
442 *cp.green.usp = 0;
444 wR = (u_short)(*cp.green.usp >> 4);
445 *cp.green.usp <<= 12;
446 *cp.green.usp |= wR;
448 cp.green.usp++;