Lines Matching refs:_SHADING_BEGINX

155 	dev->regs.RD_Origin = _SHADING_BEGINX;
184 _SHADING_BEGINX, shadingBytes );
190 cp.red.usp = dev->bufs.b1.pShadingRam + _SHADING_BEGINX;
194 _SHADING_BEGINX;
196 for( var.dwValue = dev->regs.RD_Pixels - _SHADING_BEGINX;
248 dev->regs.RD_Pixels + _SHADING_BEGINX;
249 cp.blue.usp = (u_short*)dev->shade.pHilight + _SHADING_BEGINX;
251 for( var.dwValue = dev->regs.RD_Pixels - _SHADING_BEGINX;
279 cp.red.usp = dev->bufs.b1.pShadingRam + _SHADING_BEGINX;
283 pvar.pulrgb = (RGBULongDef*)dev->bufs.b2.pSumBuf + _SHADING_BEGINX;
285 for( var.dwValue = (u_long)dev->regs.RD_Pixels - _SHADING_BEGINX;
296 dev->regs.RD_Pixels + _SHADING_BEGINX;
297 pvar.pdw = (u_long*)dev->bufs.b2.pSumBuf + _SHADING_BEGINX;
298 for( var.dwValue = (u_long)dev->regs.RD_Pixels - _SHADING_BEGINX;
313 psum.pulrgb = (RGBULongDef*)dev->bufs.b2.pSumBuf + _SHADING_BEGINX;
314 pwsum = (RGBUShortDef*)dev->bufs.b2.pSumBuf + _SHADING_BEGINX;
315 pvar.pusrgb = (RGBUShortDef*)dev->shade.pHilight + _SHADING_BEGINX;
317 for( var.dwValue = dev->regs.RD_Pixels - _SHADING_BEGINX;
336 cp.green.ulp = (u_long*)dev->bufs.b2.pSumBuf + _SHADING_BEGINX;
337 cp.blue.usp = (u_short*)dev->bufs.b2.pSumBuf + _SHADING_BEGINX;
338 pvar.pw = (u_short*)dev->shade.pHilight + _SHADING_BEGINX;
340 for( var.dwValue = dev->regs.RD_Pixels - _SHADING_BEGINX;
357 psum.pulrgb = (RGBULongDef*)dev->bufs.b2.pSumBuf + _SHADING_BEGINX;
358 pwsum = (RGBUShortDef*)dev->bufs.b2.pSumBuf + _SHADING_BEGINX;
360 for( var.dwValue = dev->regs.RD_Pixels - _SHADING_BEGINX;
369 cp.green.ulp = (u_long*)dev->bufs.b2.pSumBuf + _SHADING_BEGINX;
370 cp.blue.usp = (u_short*)dev->bufs.b2.pSumBuf + _SHADING_BEGINX;
372 for( var.dwValue = dev->regs.RD_Pixels - _SHADING_BEGINX;
392 pwsum = (RGBUShortDef*)dev->bufs.b2.pSumBuf + _SHADING_BEGINX;
394 for( var.dwValue = dev->regs.RD_Pixels - _SHADING_BEGINX;
431 cp.green.usp = (u_short*)dev->bufs.b2.pSumBuf + _SHADING_BEGINX;
433 for( var.dwValue = dev->regs.RD_Pixels - _SHADING_BEGINX;
692 dev->regs.RD_Origin = _SHADING_BEGINX;