Lines Matching refs:Green

334 		dev->shade.pCcdDac->DarkDAC.Colors.Green = 0xcc;
337 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x68;
339 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0xa0;
359 dev->shade.pCcdDac->GainResize.Colors.Green = 102;
362 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x40;
365 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x40;
368 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x30;
371 dev->shade.pCcdDac->DarkOffSub.Colors.Green = 0x38;
375 dev->shade.pCcdDac->GainResize.Colors.Green = 101;
378 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x40;
381 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
384 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
387 dev->shade.pCcdDac->DarkOffSub.Colors.Green = 0x00;
393 dev->shade.pCcdDac->GainResize.Colors.Green = 100;
396 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x30;
399 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x48;
402 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x38;
405 dev->shade.pCcdDac->DarkOffSub.Colors.Green = 0x48;
409 dev->shade.pCcdDac->GainResize.Colors.Green = 103; /* 106 */
412 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x10;
415 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x1f0;
418 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x1e0;
421 dev->shade.pCcdDac->DarkOffSub.Colors.Green = 0x10;
437 dev->shade.pCcdDac->GainResize.Colors.Green = 102;
440 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0xc8;
443 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
446 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
449 dev->shade.pCcdDac->DarkOffSub.Colors.Green = 0x18;
453 dev->shade.pCcdDac->GainResize.Colors.Green = 98;
456 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0xd0;
459 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
462 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
465 dev->shade.pCcdDac->DarkOffSub.Colors.Green = 0x0;
470 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
473 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x28;
476 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
479 dev->shade.pCcdDac->DarkOffSub.Colors.Green = -0x108;
491 dev->shade.pCcdDac->GainResize.Colors.Green = 102;
494 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0xc8;
497 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
500 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
503 dev->shade.pCcdDac->DarkOffSub.Colors.Green = 0x18;
508 dev->shade.pCcdDac->GainResize.Colors.Green = 98;
511 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0xd0;
514 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
517 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
520 dev->shade.pCcdDac->DarkOffSub.Colors.Green = 0x0;
534 dev->shade.pCcdDac->GainResize.Colors.Green = 108;
537 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x4a;
540 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x38;
543 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x2c;
546 dev->shade.pCcdDac->DarkOffSub.Colors.Green = 0x30;
550 dev->shade.pCcdDac->GainResize.Colors.Green = 107;
553 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x50;
556 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x40;
559 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x30;
562 dev->shade.pCcdDac->DarkOffSub.Colors.Green = 0x20;
567 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
570 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x28;
573 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
576 dev->shade.pCcdDac->DarkOffSub.Colors.Green = -0x108;
591 dev->shade.pCcdDac->GainResize.Colors.Green = 109;
594 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x68;
597 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
600 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
603 dev->shade.pCcdDac->DarkOffSub.Colors.Green = 0x20; /* 0 */
607 dev->shade.pCcdDac->GainResize.Colors.Green = 97;
610 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x90;
613 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0xc0; /* 0xe0 */
616 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0xb0; /* 0xc0 */
619 dev->shade.pCcdDac->DarkOffSub.Colors.Green = 0x00; /* 0x34 */
625 dev->shade.pCcdDac->GainResize.Colors.Green = 106;
628 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x48;
631 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
634 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
637 dev->shade.pCcdDac->DarkOffSub.Colors.Green = 0x18; /* 0 */
641 dev->shade.pCcdDac->GainResize.Colors.Green = 107;
644 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x30;
647 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x130; /* 0x90 */
650 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x120; /* 0x70 */
653 dev->shade.pCcdDac->DarkOffSub.Colors.Green = 0xD4; /* 0x50 */
669 dev->shade.pCcdDac->GainResize.Colors.Green = 99;
672 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0xc8;
675 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x38;
678 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
681 dev->shade.pCcdDac->DarkOffSub.Colors.Green = 0x38;
685 dev->shade.pCcdDac->GainResize.Colors.Green = 98;
688 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0xd0;
691 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0xf8;
694 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0xf0;
697 dev->shade.pCcdDac->DarkOffSub.Colors.Green = 0xf8;
702 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
705 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x28;
708 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
711 dev->shade.pCcdDac->DarkOffSub.Colors.Green = -0x38;
895 dev->RegDACOffset.Green = 0x21;
898 dev->RegDACGain.Green = 0x29;
949 dev->RegDACOffset.Green = 2;
952 dev->RegDACGain.Green = 5;
993 dev->RegDACOffset.Green = 0x21;
996 dev->RegDACGain.Green = 0x29;
1058 dev->RegDACOffset.Green = 1;
1061 dev->RegDACGain.Green = 2;