Lines Matching refs:DarkDAC

334 		dev->shade.pCcdDac->DarkDAC.Colors.Green = 0xcc;
337 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x68;
339 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0xa0;
361 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0x40;
362 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x40;
363 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0x40;
377 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0x40;
378 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x40;
379 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0x40;
395 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0x30;
396 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x30;
397 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0x30;
411 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0x20;
412 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x10;
413 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0x10;
439 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0xc8;
440 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0xc8;
441 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0xc8;
455 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0xd0;
456 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0xd0;
457 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0xd0;
469 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0x80;
470 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
471 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0x80;
493 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0xc8;
494 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0xc8;
495 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0xc8;
510 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0xd0;
511 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0xd0;
512 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0xd0;
536 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0x4a;
537 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x4a;
538 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0x4a;
552 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0x50;
553 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x50;
554 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0x50;
566 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0x80;
567 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
568 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0x80;
593 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0x68;
594 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x68;
595 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0x68;
609 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0x90;
610 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x90;
611 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0x90;
627 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0x48;
628 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x48;
629 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0x48;
643 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0x30; /* 0x80 */
644 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x30;
645 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0x30; /* 0x0a0 */
671 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0xc8;
672 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0xc8;
673 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0xc8;
687 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0xd0;
688 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0xd0;
689 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0xd0;
701 dev->shade.pCcdDac->DarkDAC.Colors.Red = 0x80;
702 dev->shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
703 dev->shade.pCcdDac->DarkDAC.Colors.Blue = 0x80;
762 u_short w = dev->shade.DarkDAC.bColors[dwCh];
775 if(w != (u_short)dev->shade.DarkDAC.bColors[dwCh] ) {
776 dev->shade.DarkDAC.bColors[dwCh] = (SANE_Byte)w;
781 dev->shade.DarkDAC.bColors[dwCh]) {
783 w = (u_short)dev->shade.DarkDAC.bColors[dwCh] - 2U;
785 w = (u_short)dev->shade.DarkDAC.bColors[dwCh] - dev->shade.wDarkLevels;
790 if( w != (u_short)dev->shade.DarkDAC.bColors[dwCh] ) {
791 dev->shade.DarkDAC.bColors [dwCh] = (SANE_Byte)w;
809 w = (u_short)dev->shade.DarkDAC.bColors[dwCh] -
812 w = (u_short)dev->shade.DarkDAC.bColors[dwCh] - 1U;
817 if(w != (u_short)dev->shade.DarkDAC.bColors[dwCh]) {
818 dev->shade.DarkDAC.bColors [dwCh] = (SANE_Byte)w;
823 dev->shade.DarkDAC.bColors[dwCh]) {
825 w = (u_short)dev->shade.DarkDAC.bColors[dwCh] + 2U;
827 w = dev->shade.wDarkLevels + (u_short)dev->shade.DarkDAC.bColors[dwCh];
832 if(w != (u_short)dev->shade.DarkDAC.bColors[dwCh]) {
833 dev->shade.DarkDAC.bColors[dwCh] = (SANE_Byte)w;