Lines Matching refs:DarkCmpLo

367         		dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x38;
368 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x30;
369 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x30;
383 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x20;
384 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
385 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x20;
401 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x38;
402 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x38;
403 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x38;
417 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x100;
418 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x1e0;
419 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x180;
445 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x40;
446 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
447 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
461 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x28;
462 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
463 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
475 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x20;
476 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
477 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x20;
499 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x40;
500 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
501 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
516 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x28;
517 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
518 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
542 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x28;
543 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x2c;
544 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
558 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x30;
559 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x30;
560 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x30;
572 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x20;
573 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
574 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x20;
599 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x28;
600 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
601 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
615 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0xb0; /* 0x70 */
616 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0xb0; /* 0xc0 */
617 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0xb0; /* 0x60 */
633 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x28;
634 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
635 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
649 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x140; /* 0x150 */
650 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x120; /* 0x70 */
651 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x100; /* 0x120 */
677 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x48;
678 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
679 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x38;
693 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x100;
694 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0xf0;
695 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0xc0;
707 dev->shade.pCcdDac->DarkCmpLo.Colors.Red = 0x20;
708 dev->shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
709 dev->shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x20;
780 if((wDarkest < sTbl->DarkCmpLo.wColors[dwCh]) &&
822 if((wDarkest < sTbl->DarkCmpLo.wColors[dwCh]) &&