Lines Matching refs:DarkCmpHi
364 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x48;
365 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x40;
366 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x40;
380 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x30;
381 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
382 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
398 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x48;
399 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x48;
400 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x48;
414 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x110;
415 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x1f0;
416 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x190;
442 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x48;
443 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
444 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
458 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x30;
459 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
460 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
472 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x28;
473 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x28;
474 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x28;
496 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x48;
497 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
498 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
513 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x30;
514 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
515 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
539 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x3c;
540 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x38;
541 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x38;
555 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x40;
556 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x40;
557 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x40;
569 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x28;
570 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x28;
571 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x28;
596 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x30;
597 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
598 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
612 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0xc0; /* 0x90 */
613 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0xc0; /* 0xe0 */
614 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0xc0; /* 0x80 */
630 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x30;
631 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
632 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
646 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x150; /* 0x170 */
647 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x130; /* 0x90 */
648 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x110; /* 0x130 */
674 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x58;
675 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x38;
676 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x48;
690 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x108;
691 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0xf8;
692 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0xc8;
704 dev->shade.pCcdDac->DarkCmpHi.Colors.Red = 0x28;
705 dev->shade.pCcdDac->DarkCmpHi.Colors.Green = 0x28;
706 dev->shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x28;
764 if( wDarkest > sTbl->DarkCmpHi.wColors[dwCh] ) {
766 wDarkest -= sTbl->DarkCmpHi.wColors[dwCh];
805 if( wDarkest > sTbl->DarkCmpHi.wColors[dwCh] ) {
807 wDarkest -= sTbl->DarkCmpHi.wColors[dwCh];