Lines Matching refs:Green

347     ps->Shade.pCcdDac->DarkDAC.Colors.Green = ps->bsPreGreenDAC;
352 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = ps->wsDACCompareHighGreen;
353 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = ps->wsDACCompareLowGreen;
540 ps->Shade.DarkOffset.Colors.Green = 0;
563 ps->Shade.pCcdDac->DarkDAC.Colors.Green = ps->bsPreGreenDAC;
568 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = ps->wsDACCompareHighGreen;
569 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = ps->wsDACCompareLowGreen;
617 ps->Shade.DarkOffset.Colors.Green = 0;
806 pwSum[left].Green > _NEG_EDGE_VALUE &&
812 pwSum[right].Green > _NEG_EDGE_VALUE &&
908 ps->Bufs.TpaBuf.pusrgb[i].Green += GreenPtr.pb[i];
938 (((ULong) RedPtr.pbrgb[i].Green +
939 (ULong) RedPtr.pbrgb[i + 1].Green +
940 (ULong) RedPtr.pbrgb[i + 2].Green +
941 (ULong) RedPtr.pbrgb[i + 3].Green +
942 (ULong) RedPtr.pbrgb[i + 4].Green +
943 (ULong) RedPtr.pbrgb[i + 5].Green +
944 (ULong) RedPtr.pbrgb[i + 6].Green +
945 (ULong) RedPtr.pbrgb[i + 7].Green +
946 (ULong) RedPtr.pbrgb[i + 8].Green +
947 (ULong) RedPtr.pbrgb[i + 9].Green +
948 (ULong) RedPtr.pbrgb[i + 10].Green +
949 (ULong) RedPtr.pbrgb[i + 11].Green +
950 (ULong) RedPtr.pbrgb[i + 12].Green +
951 (ULong) RedPtr.pbrgb[i + 13].Green +
952 (ULong) RedPtr.pbrgb[i + 14].Green +
953 (ULong) RedPtr.pbrgb[i + 15].Green) >> 4) * 59UL +
997 (((ULong) RedPtr.pbrgb[i].Green +
998 (ULong) RedPtr.pbrgb[i + 1].Green +
999 (ULong) RedPtr.pbrgb[i + 2].Green +
1000 (ULong) RedPtr.pbrgb[i + 3].Green +
1001 (ULong) RedPtr.pbrgb[i + 4].Green +
1002 (ULong) RedPtr.pbrgb[i + 5].Green +
1003 (ULong) RedPtr.pbrgb[i + 6].Green +
1004 (ULong) RedPtr.pbrgb[i + 7].Green +
1005 (ULong) RedPtr.pbrgb[i + 8].Green +
1006 (ULong) RedPtr.pbrgb[i + 9].Green +
1007 (ULong) RedPtr.pbrgb[i + 10].Green +
1008 (ULong) RedPtr.pbrgb[i + 11].Green +
1009 (ULong) RedPtr.pbrgb[i + 12].Green +
1010 (ULong) RedPtr.pbrgb[i + 13].Green +
1011 (ULong) RedPtr.pbrgb[i + 14].Green +
1012 (ULong) RedPtr.pbrgb[i + 15].Green) >> 4) * 59UL +
1055 dwG += RedPtr.pusrgb->Green;
1077 ps->Shade.Hilight.Colors.Green = 0;
1080 ps->Shade.Gain.Colors.Green++;
1135 ps->Shade.pCcdDac->GainResize.Colors.Green =
1142 ps->Shade.pCcdDac->GainResize.Colors.Green =
1149 ps->Shade.DarkOffset.Colors.Green +=
1158 ps->Shade.DarkOffset.Colors.Green =
1159 (UShort)(ps->Shade.DarkOffset.Colors.Green *
1160 ps->Shade.pCcdDac->GainResize.Colors.Green / 100UL);