Lines Matching refs:pCcdDac

254     ps->Shade.pCcdDac->DarkCmpHi.Colors.Red   = 0x30;
255 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x20;
256 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
257 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
258 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
259 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x20;
261 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x10;
262 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x10;
263 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x10;
265 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xd0;
266 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xd0;
267 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xd0;
281 ps->Shade.pCcdDac->GainResize.Colors.Red = 100;
282 ps->Shade.pCcdDac->GainResize.Colors.Green = 100;
283 ps->Shade.pCcdDac->GainResize.Colors.Blue = 96;
288 ps->Shade.pCcdDac->GainResize.Colors.Red = 130;
289 ps->Shade.pCcdDac->GainResize.Colors.Green = 110;
290 ps->Shade.pCcdDac->GainResize.Colors.Blue = 112;
292 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xcc;
293 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xcc;
294 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xcc;
307 ps->Shade.pCcdDac->GainResize.Colors.Red = 97;
308 ps->Shade.pCcdDac->GainResize.Colors.Green = 82;
309 ps->Shade.pCcdDac->GainResize.Colors.Blue = 100;
311 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x80;
312 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
313 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x80;
327 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x50;
328 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x40;
329 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x38;
330 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
331 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x28;
332 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x18;
334 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x30;
335 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x18;
336 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x08;
338 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xf0;
339 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xcc;
341 ps->Shade.pCcdDac->DarkDAC.Colors.Green =
344 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xcc;
361 ps->Shade.pCcdDac->GainResize.Colors.Red = 96;
362 ps->Shade.pCcdDac->GainResize.Colors.Green = 97;
363 ps->Shade.pCcdDac->GainResize.Colors.Blue = 100;
365 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x15;
366 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x05;
367 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x10;
368 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x01;
369 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x10;
370 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x01;
372 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x28;
373 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x14;
374 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x10;
376 ps->Shade.pCcdDac->DarkDAC.Colors.Green =
378 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xdd;
379 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xd9;
386 ps->Shade.pCcdDac->GainResize.Colors.Red = 100;
387 ps->Shade.pCcdDac->GainResize.Colors.Green = 100;
388 ps->Shade.pCcdDac->GainResize.Colors.Blue = 95;
390 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x2e;
391 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x20;
392 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x28;
409 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xf0;
410 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xdf;
413 ps->Shade.pCcdDac->GainResize.Colors.Green = 110;
415 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
416 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
417 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x20;
418 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xf0;
422 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xf6;
423 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xe5;
424 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xe4;
425 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x18;
426 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0;
427 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0;
429 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xf0;
430 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xe1;
431 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xdf;
439 ps->Shade.pCcdDac->GainResize.Colors.Red = 100;
440 ps->Shade.pCcdDac->GainResize.Colors.Green = 100;
441 ps->Shade.pCcdDac->GainResize.Colors.Blue = 100;
443 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x20;
444 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x10;
445 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x20;
446 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x10;
447 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x20;
448 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x10;
450 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0;
451 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0;
452 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0;
460 ps->Shade.pCcdDac->GainResize.Colors.Red = 98;
461 ps->Shade.pCcdDac->GainResize.Colors.Green = 98;
462 ps->Shade.pCcdDac->GainResize.Colors.Blue = 98;
464 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xcc;
465 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xcc;
466 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xcc;
470 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
471 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
476 ps->Shade.pCcdDac->GainResize.Colors.Red = 104;
477 ps->Shade.pCcdDac->GainResize.Colors.Green = 92;
478 ps->Shade.pCcdDac->GainResize.Colors.Blue = 96;
481 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x20;
482 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x10;
483 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x20;
484 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x10;
485 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x20;
486 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x10;
488 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0;
489 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0;
490 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0;
501 ps->Shade.pCcdDac->GainResize.Colors.Red = 94;
502 ps->Shade.pCcdDac->GainResize.Colors.Green = 80;
503 ps->Shade.pCcdDac->GainResize.Colors.Blue = 78;
505 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x80;
506 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
507 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x80;
538 ps->Shade.pCcdDac->GainResize.Colors.Red = 100;
539 ps->Shade.pCcdDac->GainResize.Colors.Green = 100;
540 ps->Shade.pCcdDac->GainResize.Colors.Blue = 98;
542 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xcc;
543 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xcc;
544 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xcc;
549 ps->Shade.pCcdDac->GainResize.Colors.Red = 80;
550 ps->Shade.pCcdDac->GainResize.Colors.Green = 80;
551 ps->Shade.pCcdDac->GainResize.Colors.Blue = 80;
564 ps->Shade.pCcdDac->GainResize.Colors.Red = 80;
565 ps->Shade.pCcdDac->GainResize.Colors.Green = 96;
566 ps->Shade.pCcdDac->GainResize.Colors.Blue = 95;
568 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x90;
569 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x90;
570 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x90;
1018 ps->Shade.pCcdDac = &shadingVar;