Lines Matching refs:pCcdDac
347 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xcc;
350 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x68;
352 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xa0;
371 ps->Shade.pCcdDac->GainResize.Colors.Red = 102;
372 ps->Shade.pCcdDac->GainResize.Colors.Green = 102;
373 ps->Shade.pCcdDac->GainResize.Colors.Blue = 97;
374 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x40;
375 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x40;
376 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x40;
377 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x48;
378 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x40;
379 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x40;
380 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x38;
381 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x30;
382 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x30;
383 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x48;
384 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x38;
385 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x40;
387 ps->Shade.pCcdDac->GainResize.Colors.Red = 99;
388 ps->Shade.pCcdDac->GainResize.Colors.Green = 101;
389 ps->Shade.pCcdDac->GainResize.Colors.Blue = 94;
390 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x40;
391 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x40;
392 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x40;
393 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x30;
394 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
395 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
396 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x20;
397 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
398 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x20;
399 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x04;
400 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x00;
401 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x00;
405 ps->Shade.pCcdDac->GainResize.Colors.Red = 100;
406 ps->Shade.pCcdDac->GainResize.Colors.Green = 100;
407 ps->Shade.pCcdDac->GainResize.Colors.Blue = 96;
408 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x30;
409 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x30;
410 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x30;
411 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x48;
412 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x48;
413 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x48;
414 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x38;
415 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x38;
416 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x38;
417 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x48;
418 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x48;
419 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x48;
421 ps->Shade.pCcdDac->GainResize.Colors.Red = 100; /* 98 */
422 ps->Shade.pCcdDac->GainResize.Colors.Green = 103; /* 106 */
423 ps->Shade.pCcdDac->GainResize.Colors.Blue = 96; /* 96 */
424 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x20;
425 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x10;
426 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x10;
427 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x110;
428 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x1f0;
429 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x190;
430 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x100;
431 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x1e0;
432 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x180;
433 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x20;
434 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x10;
435 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x20;
450 ps->Shade.pCcdDac->GainResize.Colors.Red = 103;
451 ps->Shade.pCcdDac->GainResize.Colors.Green = 102;
452 ps->Shade.pCcdDac->GainResize.Colors.Blue = 99;
453 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xc8;
454 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xc8;
455 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xc8;
456 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x48;
457 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
458 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
459 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x40;
460 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
461 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
462 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x48;
463 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x18;
464 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x2c;
466 ps->Shade.pCcdDac->GainResize.Colors.Red = 100;
467 ps->Shade.pCcdDac->GainResize.Colors.Green = 98;
468 ps->Shade.pCcdDac->GainResize.Colors.Blue = 95;
469 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xd0;
470 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xd0;
471 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xd0;
472 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x30;
473 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
474 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
475 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x28;
476 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
477 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
478 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x0;
479 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x0;
480 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x0;
483 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x80;
484 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
485 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x80;
486 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x28;
487 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x28;
488 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x28;
489 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x20;
490 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
491 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x20;
492 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = -0x38;
493 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = -0x108;
494 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = -0x1c8;
505 ps->Shade.pCcdDac->GainResize.Colors.Red = 103;
506 ps->Shade.pCcdDac->GainResize.Colors.Green = 102;
507 ps->Shade.pCcdDac->GainResize.Colors.Blue = 99;
508 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xc8;
509 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xc8;
510 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xc8;
511 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x48;
512 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
513 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
514 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x40;
515 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
516 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
517 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x48;
518 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x18;
519 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x2c;
522 ps->Shade.pCcdDac->GainResize.Colors.Red = 100;
523 ps->Shade.pCcdDac->GainResize.Colors.Green = 98;
524 ps->Shade.pCcdDac->GainResize.Colors.Blue = 95;
525 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xd0;
526 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xd0;
527 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xd0;
528 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x30;
529 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
530 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
531 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x28;
532 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
533 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
534 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x0;
535 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x0;
536 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x0;
549 ps->Shade.pCcdDac->GainResize.Colors.Red = 109;
550 ps->Shade.pCcdDac->GainResize.Colors.Green = 108;
551 ps->Shade.pCcdDac->GainResize.Colors.Blue = 105;
552 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x4a;
553 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x4a;
554 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x4a;
555 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x3c;
556 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x38;
557 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x38;
558 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x28;
559 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x2c;
560 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
561 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x30;
562 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x30;
563 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x3C;
565 ps->Shade.pCcdDac->GainResize.Colors.Red = 108;
566 ps->Shade.pCcdDac->GainResize.Colors.Green = 107;
567 ps->Shade.pCcdDac->GainResize.Colors.Blue = 104;
568 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x50;
569 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x50;
570 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x50;
571 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x40;
572 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x40;
573 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x40;
574 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x30;
575 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x30;
576 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x30;
577 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x20;
578 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x20;
579 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x20;
582 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x80;
583 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
584 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x80;
585 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x28;
586 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x28;
587 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x28;
588 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x20;
589 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
590 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x20;
591 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = -0x38;
592 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = -0x108;
593 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = -0x1c8;
607 ps->Shade.pCcdDac->GainResize.Colors.Red = 109;
608 ps->Shade.pCcdDac->GainResize.Colors.Green = 109;
609 ps->Shade.pCcdDac->GainResize.Colors.Blue = 105;
610 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x68;
611 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x68;
612 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x68;
613 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x30;
614 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
615 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
616 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x28;
617 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
618 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
619 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x24; /* 0 */
620 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x20; /* 0 */
621 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x1c; /* 0 */
623 ps->Shade.pCcdDac->GainResize.Colors.Red = 98;
624 ps->Shade.pCcdDac->GainResize.Colors.Green = 97;
625 ps->Shade.pCcdDac->GainResize.Colors.Blue = 92;
626 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x90;
627 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x90;
628 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x90;
629 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0xc0; /* 0x90 */
630 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0xc0; /* 0xe0 */
631 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0xc0; /* 0x80 */
632 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0xb0; /* 0x70 */
633 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0xb0; /* 0xc0 */
634 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0xb0; /* 0x60 */
635 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x24; /* 0x90 */
636 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x00; /* 0x34 */
637 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x0c; /* 0x3c */
641 ps->Shade.pCcdDac->GainResize.Colors.Red = 107;
642 ps->Shade.pCcdDac->GainResize.Colors.Green = 106;
643 ps->Shade.pCcdDac->GainResize.Colors.Blue = 103;
644 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x48;
645 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x48;
646 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x48;
647 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x30;
648 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
649 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
650 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x28;
651 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
652 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
653 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x28; /* 0 */
654 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x18; /* 0 */
655 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x20; /* 0 */
657 ps->Shade.pCcdDac->GainResize.Colors.Red = 104;
658 ps->Shade.pCcdDac->GainResize.Colors.Green = 107;
659 ps->Shade.pCcdDac->GainResize.Colors.Blue = 99;
660 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x30; /* 0x80 */
661 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x30;
662 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x30; /* 0x0a0 */
663 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x150; /* 0x170 */
664 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x130; /* 0x90 */
665 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x110; /* 0x130 */
666 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x140; /* 0x150 */
667 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x120; /* 0x70 */
668 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x100; /* 0x120 */
669 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0xF0; /* 0x90 */
670 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0xD4; /* 0x50 */
671 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0xCC; /* 0x60 */
686 ps->Shade.pCcdDac->GainResize.Colors.Red = 100;
687 ps->Shade.pCcdDac->GainResize.Colors.Green = 99;
688 ps->Shade.pCcdDac->GainResize.Colors.Blue = 94;
689 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xc8;
690 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xc8;
691 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xc8;
692 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x58;
693 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x38;
694 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x48;
695 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x48;
696 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
697 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x38;
698 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x58;
699 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x38;
700 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0x48;
702 ps->Shade.pCcdDac->GainResize.Colors.Red = 100;
703 ps->Shade.pCcdDac->GainResize.Colors.Green = 98;
704 ps->Shade.pCcdDac->GainResize.Colors.Blue = 93;
705 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xd0;
706 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xd0;
707 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xd0;
708 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x108;
709 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0xf8;
710 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0xc8;
711 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x100;
712 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0xf0;
713 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0xc0;
714 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = 0x108;
715 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0xf8;
716 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = 0xc8;
719 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x80;
720 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
721 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x80;
722 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x28;
723 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x28;
724 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x28;
725 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x20;
726 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
727 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x20;
728 ps->Shade.pCcdDac->DarkOffSub.Colors.Red = -0x38;
729 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = -0x38;
730 ps->Shade.pCcdDac->DarkOffSub.Colors.Blue = -0x38;
1122 ps->Shade.pCcdDac = &pDAC_CCD[_REFLECTION];
1125 ps->Shade.pCcdDac = &pDAC_CCD[_TRANSPARENCY];
1127 ps->Shade.pCcdDac = &pDAC_CCD[_NEGATIVE];
1130 ps->Shade.pCcdDac = &pDAC_CCD[_REFLECTION];