Lines Matching refs:Green

347     	ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xcc;
350 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x68;
352 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xa0;
372 ps->Shade.pCcdDac->GainResize.Colors.Green = 102;
375 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x40;
378 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x40;
381 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x30;
384 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x38;
388 ps->Shade.pCcdDac->GainResize.Colors.Green = 101;
391 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x40;
394 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
397 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
400 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x00;
406 ps->Shade.pCcdDac->GainResize.Colors.Green = 100;
409 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x30;
412 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x48;
415 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x38;
418 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x48;
422 ps->Shade.pCcdDac->GainResize.Colors.Green = 103; /* 106 */
425 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x10;
428 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x1f0;
431 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x1e0;
434 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x10;
451 ps->Shade.pCcdDac->GainResize.Colors.Green = 102;
454 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xc8;
457 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
460 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
463 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x18;
467 ps->Shade.pCcdDac->GainResize.Colors.Green = 98;
470 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xd0;
473 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
476 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
479 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x0;
484 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
487 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x28;
490 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
493 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = -0x108;
506 ps->Shade.pCcdDac->GainResize.Colors.Green = 102;
509 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xc8;
512 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
515 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
518 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x18;
523 ps->Shade.pCcdDac->GainResize.Colors.Green = 98;
526 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xd0;
529 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
532 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
535 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x0;
550 ps->Shade.pCcdDac->GainResize.Colors.Green = 108;
553 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x4a;
556 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x38;
559 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x2c;
562 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x30;
566 ps->Shade.pCcdDac->GainResize.Colors.Green = 107;
569 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x50;
572 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x40;
575 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x30;
578 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x20;
583 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
586 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x28;
589 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
592 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = -0x108;
608 ps->Shade.pCcdDac->GainResize.Colors.Green = 109;
611 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x68;
614 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
617 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
620 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x20; /* 0 */
624 ps->Shade.pCcdDac->GainResize.Colors.Green = 97;
627 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x90;
630 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0xc0; /* 0xe0 */
633 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0xb0; /* 0xc0 */
636 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x00; /* 0x34 */
642 ps->Shade.pCcdDac->GainResize.Colors.Green = 106;
645 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x48;
648 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
651 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
654 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x18; /* 0 */
658 ps->Shade.pCcdDac->GainResize.Colors.Green = 107;
661 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x30;
664 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x130; /* 0x90 */
667 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x120; /* 0x70 */
670 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0xD4; /* 0x50 */
687 ps->Shade.pCcdDac->GainResize.Colors.Green = 99;
690 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xc8;
693 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x38;
696 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
699 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0x38;
703 ps->Shade.pCcdDac->GainResize.Colors.Green = 98;
706 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xd0;
709 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0xf8;
712 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0xf0;
715 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = 0xf8;
720 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
723 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x28;
726 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
729 ps->Shade.pCcdDac->DarkOffSub.Colors.Green = -0x38;
926 ps->Device.RegDACOffset.Green = 0x21;
929 ps->Device.RegDACGain.Green = 0x29;
982 ps->Device.RegDACOffset.Green = 2;
985 ps->Device.RegDACGain.Green = 5;
1027 ps->Device.RegDACOffset.Green = 0x21;
1030 ps->Device.RegDACGain.Green = 0x29;
1093 ps->Device.RegDACOffset.Green =
1096 ps->Device.RegDACGain.Green =