Lines Matching refs:DarkDAC

347     	ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xcc;
350 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x68;
352 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xa0;
374 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x40;
375 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x40;
376 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x40;
390 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x40;
391 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x40;
392 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x40;
408 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x30;
409 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x30;
410 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x30;
424 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x20;
425 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x10;
426 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x10;
453 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xc8;
454 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xc8;
455 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xc8;
469 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xd0;
470 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xd0;
471 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xd0;
483 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x80;
484 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
485 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x80;
508 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xc8;
509 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xc8;
510 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xc8;
525 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xd0;
526 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xd0;
527 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xd0;
552 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x4a;
553 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x4a;
554 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x4a;
568 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x50;
569 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x50;
570 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x50;
582 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x80;
583 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
584 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x80;
610 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x68;
611 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x68;
612 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x68;
626 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x90;
627 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x90;
628 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x90;
644 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x48;
645 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x48;
646 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x48;
660 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x30; /* 0x80 */
661 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x30;
662 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x30; /* 0x0a0 */
689 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xc8;
690 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xc8;
691 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xc8;
705 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0xd0;
706 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0xd0;
707 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0xd0;
719 ps->Shade.pCcdDac->DarkDAC.Colors.Red = 0x80;
720 ps->Shade.pCcdDac->DarkDAC.Colors.Green = 0x80;
721 ps->Shade.pCcdDac->DarkDAC.Colors.Blue = 0x80;
796 w = ps->Shade.DarkDAC.bColors[dwCh];
809 if(w != (UShort)ps->Shade.DarkDAC.bColors[dwCh] ) {
810 ps->Shade.DarkDAC.bColors[dwCh] = (Byte)w;
815 ps->Shade.DarkDAC.bColors[dwCh]) {
817 w = (UShort)ps->Shade.DarkDAC.bColors[dwCh] - 2U;
819 w = (UShort)ps->Shade.DarkDAC.bColors[dwCh] - ps->Shade.wDarkLevels;
823 if (w != (UShort)ps->Shade.DarkDAC.bColors[dwCh] ) {
824 ps->Shade.DarkDAC.bColors [dwCh] = (Byte)w;
842 w = (UShort)ps->Shade.DarkDAC.bColors[dwCh] -
845 w = (UShort)ps->Shade.DarkDAC.bColors[dwCh] - 1U;
850 if(w != (UShort)ps->Shade.DarkDAC.bColors[dwCh]) {
851 ps->Shade.DarkDAC.bColors [dwCh] = (Byte)w;
856 ps->Shade.DarkDAC.bColors[dwCh]) {
858 w = (UShort)ps->Shade.DarkDAC.bColors[dwCh] + 2U;
860 w = ps->Shade.wDarkLevels + (UShort)ps->Shade.DarkDAC.bColors [dwCh];
865 if(w != (UShort)ps->Shade.DarkDAC.bColors[dwCh]) {
866 ps->Shade.DarkDAC.bColors[dwCh] = (Byte)w;