Lines Matching refs:DarkCmpLo
380 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x38;
381 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x30;
382 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x30;
396 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x20;
397 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
398 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x20;
414 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x38;
415 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x38;
416 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x38;
430 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x100;
431 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x1e0;
432 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x180;
459 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x40;
460 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
461 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
475 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x28;
476 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
477 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
489 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x20;
490 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
491 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x20;
514 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x40;
515 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
516 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
531 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x28;
532 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
533 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
558 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x28;
559 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x2c;
560 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
574 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x30;
575 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x30;
576 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x30;
588 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x20;
589 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
590 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x20;
616 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x28;
617 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
618 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
632 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0xb0; /* 0x70 */
633 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0xb0; /* 0xc0 */
634 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0xb0; /* 0x60 */
650 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x28;
651 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
652 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x28;
666 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x140; /* 0x150 */
667 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x120; /* 0x70 */
668 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x100; /* 0x120 */
695 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x48;
696 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x28;
697 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x38;
711 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x100;
712 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0xf0;
713 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0xc0;
725 ps->Shade.pCcdDac->DarkCmpLo.Colors.Red = 0x20;
726 ps->Shade.pCcdDac->DarkCmpLo.Colors.Green = 0x20;
727 ps->Shade.pCcdDac->DarkCmpLo.Colors.Blue = 0x20;
814 if((wDarkest < pDacTbl->DarkCmpLo.wColors[dwCh]) &&
855 if((wDarkest < pDacTbl->DarkCmpLo.wColors[dwCh]) &&