Lines Matching refs:DarkCmpHi
377 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x48;
378 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x40;
379 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x40;
393 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x30;
394 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
395 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
411 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x48;
412 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x48;
413 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x48;
427 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x110;
428 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x1f0;
429 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x190;
456 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x48;
457 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
458 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
472 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x30;
473 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
474 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
486 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x28;
487 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x28;
488 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x28;
511 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x48;
512 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
513 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
528 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x30;
529 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
530 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
555 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x3c;
556 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x38;
557 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x38;
571 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x40;
572 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x40;
573 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x40;
585 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x28;
586 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x28;
587 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x28;
613 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x30;
614 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
615 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
629 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0xc0; /* 0x90 */
630 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0xc0; /* 0xe0 */
631 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0xc0; /* 0x80 */
647 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x30;
648 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x30;
649 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x30;
663 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x150; /* 0x170 */
664 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x130; /* 0x90 */
665 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x110; /* 0x130 */
692 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x58;
693 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x38;
694 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x48;
708 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x108;
709 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0xf8;
710 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0xc8;
722 ps->Shade.pCcdDac->DarkCmpHi.Colors.Red = 0x28;
723 ps->Shade.pCcdDac->DarkCmpHi.Colors.Green = 0x28;
724 ps->Shade.pCcdDac->DarkCmpHi.Colors.Blue = 0x28;
798 if (wDarkest > pDacTbl->DarkCmpHi.wColors[dwCh] ) {
800 wDarkest -= pDacTbl->DarkCmpHi.wColors[dwCh];
838 if( wDarkest > pDacTbl->DarkCmpHi.wColors[dwCh] ) {
840 wDarkest -= pDacTbl->DarkCmpHi.wColors [dwCh];