Lines Matching refs:_SHADING_BEGINX
1973 ps->AsicReg.RD_Origin = _SHADING_BEGINX;
1999 ((pUChar)ps->Bufs.b1.pShadingRam)+_SHADING_BEGINX,
2007 cp.red.usp = ps->Bufs.b1.pShadingRam + _SHADING_BEGINX;
2011 _SHADING_BEGINX;
2013 for( var.dwValue = ps->AsicReg.RD_Pixels - _SHADING_BEGINX;
2067 ps->AsicReg.RD_Pixels + _SHADING_BEGINX;
2068 cp.blue.usp = (pUShort) ps->Shade.pHilight + _SHADING_BEGINX;
2070 for (var.dwValue = ps->AsicReg.RD_Pixels - _SHADING_BEGINX;
2098 cp.red.usp = ps->Bufs.b1.pShadingRam + _SHADING_BEGINX;
2102 pvar.pulrgb = (pRGBULongDef)ps->Bufs.b2.pSumBuf + _SHADING_BEGINX;
2104 for( var.dwValue = (ULong)ps->AsicReg.RD_Pixels - _SHADING_BEGINX;
2115 _SHADING_BEGINX;
2116 pvar.pdw = (pULong)ps->Bufs.b2.pSumBuf + _SHADING_BEGINX;
2117 for(var.dwValue = (ULong)ps->AsicReg.RD_Pixels - _SHADING_BEGINX;
2132 psum.pulrgb = (pRGBULongDef)ps->Bufs.b2.pSumBuf + _SHADING_BEGINX;
2133 pwsum = (pRGBUShortDef)ps->Bufs.b2.pSumBuf + _SHADING_BEGINX;
2134 pvar.pusrgb = (pRGBUShortDef)ps->Shade.pHilight + _SHADING_BEGINX;
2136 for( var.dwValue = ps->AsicReg.RD_Pixels - _SHADING_BEGINX;
2155 cp.green.ulp = (pULong)ps->Bufs.b2.pSumBuf + _SHADING_BEGINX;
2156 cp.blue.usp = (pUShort)ps->Bufs.b2.pSumBuf + _SHADING_BEGINX;
2157 pvar.pw = (pUShort)ps->Shade.pHilight + _SHADING_BEGINX;
2159 for( var.dwValue = ps->AsicReg.RD_Pixels - _SHADING_BEGINX;
2175 psum.pulrgb = (pRGBULongDef)ps->Bufs.b2.pSumBuf + _SHADING_BEGINX;
2176 pwsum = (pRGBUShortDef)ps->Bufs.b2.pSumBuf + _SHADING_BEGINX;
2178 for (var.dwValue = ps->AsicReg.RD_Pixels - _SHADING_BEGINX;
2187 cp.green.ulp = (pULong)ps->Bufs.b2.pSumBuf + _SHADING_BEGINX;
2188 cp.blue.usp = (pUShort)ps->Bufs.b2.pSumBuf + _SHADING_BEGINX;
2190 for (var.dwValue = ps->AsicReg.RD_Pixels - _SHADING_BEGINX;
2210 pwsum = (pRGBUShortDef)ps->Bufs.b2.pSumBuf + _SHADING_BEGINX;
2212 for( var.dwValue = ps->AsicReg.RD_Pixels - _SHADING_BEGINX;
2249 cp.green.usp = (pUShort)ps->Bufs.b2.pSumBuf + _SHADING_BEGINX;
2251 for( var.dwValue = ps->AsicReg.RD_Pixels - _SHADING_BEGINX;
2302 ps->AsicReg.RD_Origin = _SHADING_BEGINX;