Lines Matching refs:s_d
7541 float s_w, s_d; /* shading byte from condensed_shading */
7561 s_d = 0.0;
7614 &s_d,
7618 if ( s_w == s_d ) s_w = s_d + 1;
7619 if ( val < s_d ) val = s_d;
7620 val = maxval *( val - s_d ) / ( s_w - s_d );
7746 float s_d; /* dark shading pixel */
7767 s_d = 0.0;
7812 &s_d,
7815 if ( val < s_d ) val = s_d;
7816 if ( s_w == s_d ) s_w = s_d + 1;
7817 val = ( maxval * ( val - s_d ) ) / (s_w - s_d);
8005 float s_w, s_d, shading_factor = 0;
8021 s_d = 0.0;
8043 &s_d,
8046 if ( val < s_d ) val = s_d;
8047 val = ( val - s_d ) * maxval / (s_w - s_d );
8238 float s_d, s_w, maxval, shading_factor, grayval;
8250 s_d = 0.0;
8264 &s_d,
8270 s_d = 0.0;
8275 if ( grayval < s_d ) grayval = s_d;
8276 grayval = ( grayval - s_d ) * maxval / (s_w - s_d );
8361 float *s_d,
8378 *s_d = (float) *( (uint16_t *)ms->condensed_shading_d
8381 *s_d = 0.0;
8386 *s_d /= shading_factor;
8394 *s_d = (float) *( ms->condensed_shading_d + csh_offset );
8396 *s_d = 0.0;