Lines Matching defs:pixels
366 /* calculate lines, pixels per line and bytes per line */
1859 DBG(1, " CCD pixels%21s: %d\n", " ", mi->ccd_pixels);
3893 /* ensure a minimum scan area of 10 x 10 pixels */
4015 /* two pixels per byte are transferred from the scanner, but only one */
5556 /* and hold undelivered pixels in the other buffer */
5872 /* This function extracts the relevant shading pixels from */
5875 /* We will then have as many shading pixels as there are */
5876 /* pixels per line. The order of the pixels in the condensed */
7295 /* Some models have 3 * ppl + 6 bytes per line if the number of pixels */
7297 /* pixels per line is odd. According to the documentation it should be */
7298 /* bpl = 3*ppl (even number of pixels) or bpl=3*ppl+1 (odd number of */
7299 /* pixels. Even worse: On different models it is different at which */
7347 DBG(30, "chunky_copy_pixels: from=%p, pixels=%d, fp=%p, depth=%d\n",
7574 DBG(30, "segreg_copy_pixels: pixels=%d\n", ms->ppl);
7890 wordchunky_copy_pixels(uint8_t *from, uint32_t pixels, int depth, FILE *fp)
7895 DBG(30, "wordchunky_copy_pixels: from=%p, pixels=%d, depth=%d\n",
7896 (void *) from, pixels, depth);
7906 for ( pixel = 0; pixel < pixels; pixel++ )
7926 if ( pixel < pixels )
7934 } while ( pixel < pixels );
8007 DBG(30, "gray_copy_pixels: pixels=%d, from=%p, fp=%p, depth=%d\n",
8228 uint32_t pixels,
8242 DBG(30, "lineartfake_copy_pixels: from=%p,pixels=%d,threshold=%d,file=%p\n",
8243 (void *) from, pixels, threshold, (void *) fp);
8253 for ( pixel = 0; pixel < pixels; pixel++ )