Lines Matching defs:white

430     // 16 bit black, 16 bit white
438 *shading_data_ptr++ = 0x00; /* white lo */
439 *shading_data_ptr++ = 0x40; /* white hi -> 0x4000 */
1149 DBG_HELPER_ARGS(dbg, "%s %s", black ? "black" : "white", forward ? "forward" : "reverse");
1230 black ? "black" : "white", forward ? "fwd" : "bwd", pass);
1252 black ? "black" : "white",
1269 // count of white/black pixels depending on the color searched
1272 // when searching for black, detect white pixels
1277 // when searching for white, detect black pixels
1303 // count of white/black pixels depending on the color searched
1305 // when searching for black, detect white pixels
1309 // when searching for white, detect black pixels
1331 DBG(DBG_info, "%s: %s strip found\n", __func__, black ? "black" : "white");
1334 black ? "black" : "white");
1728 // feed to white strip if needed
2213 * scans a white area with motor and lamp off to get the per CCD pixel offset
2254 // FIXME: we set this during both dark and white calibration. A cleaner approach should
2514 // FIXME: we set this during both dark and white calibration. A cleaner approach should
2564 // This calibration uses a scan over the calibration target, comprising a black and a white strip.
2663 std::uint32_t white = 0;
2672 if (col > white)
2673 white = col;
2678 std::uint32_t dif = white - dark;
2681 white = white - dif / 8;
2696 if (col >= white)
2750 * The dark/white shading is actually performed _after_ reducing
2751 * resolution via averaging. only dark/white shading data for what would be
2776 * @param target_bright value of the white target code
2804 another one: the dark/white shading is actually performed _after_ reducing
2805 resolution via averaging. only dark/white shading data for what would be
2879 // white data
2999 // white data
3029 * @param target white target value
3053 * and another for white */
3258 /* TARGET/(Wn-Dn) = white gain -> ~1.xxx then it is multiplied by 0x2000
3260 Wn = white average for column n
3701 * During calibration a predefined calibration sheet with specific black and white
3719 /* go to a white area */
3756 // seek black/white reverse/forward
3774 /* go to a white area */
3792 // in case we haven't black shading data, build it from black pixels of white calibration