Lines Matching refs:texel
74 vfloat4 center_color = blk.texel(sample);
82 vfloat4 color = blk.texel(i);
116 center_color = blk.texel(sample);
127 vfloat4 color = blk.texel(i);
144 * @param[out] partition_of_texel The partition assigned for each texel.
158 // Find the best partition for every texel
164 vfloat4 color = blk.texel(i);
181 // assign texel N to partition N. This is silly, but ensures that every partition retains at
182 // least one texel. Reassigning a texel in this manner may cause another partition to go empty,
208 * @param partition_of_texel The partition assigned for each texel.
233 color_sum[partition] += blk.texel(i);
248 * @param a The texel assignment bitvector for the block.
249 * @param b The texel assignment bitvector for the partition table.
282 * @param a The texel assignment bitvector for the block.
283 * @param b The texel assignment bitvector for the partition table.
323 * @param a The texel assignment bitvector for the block.
324 * @param b The texel assignment bitvector for the partition table.
376 * @param bitmaps The block texel partition assignment patterns.
496 // Construct the block bitmaps of texel assignments to each partition
669 // 4: for each texel, square the vector, then do a dot-product with the texel's
672 // texel error, then multiply by the number of texels.
735 // 4: for each texel, square the vector, then do a dot-product with the texel's
738 // texel error, then multiply by the number of texels.