Lines Matching refs:weights
33 * @param weights The interpolation weight (between 0 and 64).
41 vint4 weights
43 vint4 weight1 = weights;
101 vint4 tab0 = vint4::load(scb.weights + 0);
102 vint4 tab1 = vint4::load(scb.weights + 16);
103 vint4 tab2 = vint4::load(scb.weights + 32);
104 vint4 tab3 = vint4::load(scb.weights + 48);
131 vint4 tab0_plane1 = vint4::load(scb.weights + 0);
132 vint4 tab1_plane1 = vint4::load(scb.weights + 16);
137 vint4 tab0_plane2 = vint4::load(scb.weights + 32);
138 vint4 tab1_plane2 = vint4::load(scb.weights + 48);
278 // Unquantize and undecimate the weights
283 // Now that we have endpoint colors and weights, we can unpack texel colors
344 // Unquantize and undecimate the weights
442 // Unquantize and undecimate the weights
535 // Unquantize and undecimate the weights