Lines Matching full:para

38                 <listitem><para>Specifies the EGL display connection.</para></listitem>
42 <listitem><para>Specifies the EGL frame buffer configuration to be
44 </para></listitem>
48 <listitem><para>Specifies the EGL rendering context attribute to be
49 returned.</para></listitem>
53 <listitem><para>Returns the requested value.</para></listitem>
58 <para>
67 </para>
71 <listitem><para>Returns the number of bits of alpha stored in the
73 </para></listitem>
77 <listitem><para>
79 </para></listitem>
83 <listitem><para>Returns <constant>EGL_TRUE</constant> if color buffers can be
86 </para></listitem>
90 <listitem><para>Returns <constant>EGL_TRUE</constant> if color buffers can be
93 </para></listitem>
97 <listitem><para>Returns the number of bits of blue stored in the
99 </para></listitem>
103 <listitem><para>Returns the depth of the color buffer.
109 </para></listitem>
113 <listitem><para>
117 </para></listitem>
121 <listitem><para>Returns the caveats for the frame buffer configuration.
126 </para></listitem>
130 <listitem><para>Returns the ID of the frame buffer configuration.
131 </para></listitem>
135 <listitem><para>
138 </para></listitem>
142 <listitem><para>Returns the number of bits in the depth buffer.
143 </para></listitem>
147 <listitem><para>Returns the number of bits of green stored in the
149 </para></listitem>
153 <listitem><para>Returns the frame buffer level.
158 </para></listitem>
163 <para>
165 </para>
170 <listitem><para>Returns the maximum width of a pixel buffer surface in pixels.
171 </para></listitem>
175 <listitem><para>Returns the maximum height of a pixel buffer surface in pixels.
176 </para></listitem>
180 <listitem><para>Returns the maximum size of a pixel buffer surface in pixels.
181 </para></listitem>
185 <listitem><para>Returns the maximum value that can be passed to eglSwapInterval.
186 </para></listitem>
190 <listitem><para>Returns the minimum value that can be passed to eglSwapInterval.
191 </para></listitem>
195 <listitem><para>Returns <constant>EGL_TRUE</constant> if native rendering
198 </para></listitem>
202 <listitem><para>Returns the ID of the associated native visual.
203 </para></listitem>
207 <listitem><para>Returns the type of the associated native visual.
208 </para></listitem>
212 <listitem><para>Returns the number of bits of red stored in the
214 </para></listitem>
219 <para>
222 </para>
227 <listitem><para>Returns the number of multisample buffers.
228 </para></listitem>
232 <listitem><para>Returns the number of samples per pixel.</para></listitem>
236 <listitem><para>Returns the number of bits in the stencil buffer.
237 </para></listitem>
241 <listitem><para>
244 </para></listitem>
248 <listitem><para>Returns the type of supported transparency.
252 </para></listitem>
256 <listitem><para>Returns the transparent red value.</para></listitem>
260 <listitem><para>Returns the transparent green value.</para></listitem>
264 <listitem><para>Returns the transparent blue value.</para></listitem>
269 <para>
272 </para>
273 <para>
279 </para>
280 <para>
286 </para>
289 <para>
294 </para>
295 <para>
298 </para>
299 <para>
302 </para>
303 <para>
306 </para>
307 <para>
311 </para>
314 <para>
317 </para>
324 <para />