Lines Matching defs:mode
41 int mode;
98 switch (a3d->mode) {
166 data[0] != a3d->mode || a3d_csum(data, a3d->length))
194 static int a3d_adc_open(struct gameport *gameport, int mode)
198 if (mode != GAMEPORT_MODE_COOKED)
275 a3d->mode = data[0];
277 if (!a3d->mode || a3d->mode > 5) {
279 "(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
289 input_dev->name = a3d_names[a3d->mode];
293 input_dev->id.product = a3d->mode;
301 if (a3d->mode == A3D_MODE_PXL) {
351 gameport_set_name(adc, a3d_names[a3d->mode]);