Lines Matching defs:adc
37 struct gameport *adc;
247 struct gameport *adc;
342 if (!(a3d->adc = adc = gameport_allocate_port()))
345 adc->port_data = a3d;
346 adc->open = a3d_adc_open;
347 adc->close = a3d_adc_close;
348 adc->cooked_read = a3d_adc_cooked_read;
349 adc->fuzz = 1;
351 gameport_set_name(adc, a3d_names[a3d->mode]);
352 gameport_set_phys(adc, "%s/gameport0", gameport->phys);
353 adc->dev.parent = &gameport->dev;
355 gameport_register_port(adc);
365 fail3: if (a3d->adc)
366 gameport_unregister_port(a3d->adc);
379 if (a3d->adc)
380 gameport_unregister_port(a3d->adc);
388 .name = "adc",