Lines Matching refs:periodic
42 e1->u.periodic.waveform == e2->u.periodic.waveform);
65 effect->u.periodic.waveform = FF_SINE;
66 effect->u.periodic.period = 50;
67 effect->u.periodic.magnitude = magnitude;
68 effect->u.periodic.offset = 0;
69 effect->u.periodic.phase = 0;
70 effect->u.periodic.envelope.attack_length = 0;
71 effect->u.periodic.envelope.attack_level = 0;
72 effect->u.periodic.envelope.fade_length = 0;
73 effect->u.periodic.envelope.fade_level = 0;
107 (effect->u.periodic.waveform < FF_WAVEFORM_MIN ||
108 effect->u.periodic.waveform > FF_WAVEFORM_MAX ||
109 !test_bit(effect->u.periodic.waveform, dev->ffbit))) {
346 /* we can emulate RUMBLE with periodic effects */