Lines Matching refs:connected
131 bool connected;
290 * the controller is already connected.
486 dbg_hid("%s: already connected\n", __func__);
657 hid_info(steam->hdev, "Steam Controller '%s' connected",
703 bool connected;
707 connected = steam->connected;
710 if (connected) {
733 * 1-4: slots where up to 4 real game pads will be connected to.
792 bool connected;
795 connected = steam->connected;
800 if (connected)
804 if (connected)
878 * connected without changes.
926 hid_info(hdev, "Steam wireless receiver connected");
928 steam->connected = false;
932 steam->connected = true;
984 static void steam_do_connect_event(struct steam_device *steam, bool connected)
990 changed = steam->connected != connected;
991 steam->connected = connected;
995 dbg_hid("%s: connected=%d event already queued\n",
996 __func__, connected);
1400 * 0x02: connected.