Lines Matching defs:direction
171 * @direction: direction of last movement (1 or -1)
177 int direction;
551 int low_res_value, remainder, direction;
558 direction = hi_res_value > 0 ? 1 : -1;
565 * direction changes. This prevents the REL_WHEEL emulation point
569 if (now - previous > 1000000000 || direction != counter->direction)
572 counter->direction = direction;
2588 force = (effect->u.constant.level * fixp_sin16((effect->direction * 360) >> 16)) >> 15;
2601 effect->direction, force);
2630 force = (effect->u.periodic.magnitude * fixp_sin16((effect->direction * 360) >> 16)) >> 15;
2647 effect->u.periodic.magnitude, effect->direction,
2660 force = (effect->u.ramp.start_level * fixp_sin16((effect->direction * 360) >> 16)) >> 15;
2663 force = (effect->u.ramp.end_level * fixp_sin16((effect->direction * 360) >> 16)) >> 15;
2676 effect->direction, force);