Lines Matching refs:body
578 SVGA3dCmdSetShader body;
586 cmd->header.size = sizeof(cmd->body);
587 cmd->body.cid = bi->ctx->id;
588 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
589 cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
610 SVGA3dCmdSetRenderTarget body;
618 cmd->header.size = sizeof(cmd->body);
619 cmd->body.cid = bi->ctx->id;
620 cmd->body.type = binding->slot;
621 cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
622 cmd->body.target.face = 0;
623 cmd->body.target.mipmap = 0;
649 } body;
657 cmd->header.size = sizeof(cmd->body);
658 cmd->body.c.cid = bi->ctx->id;
659 cmd->body.s1.stage = binding->texture_stage;
660 cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
661 cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
680 SVGA3dCmdDXSetShader body;
688 cmd->header.size = sizeof(cmd->body);
689 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
690 cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
709 SVGA3dCmdDXSetSingleConstantBuffer body;
717 cmd->header.size = sizeof(cmd->body);
718 cmd->body.slot = binding->slot;
719 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
721 cmd->body.offsetInBytes = binding->offset;
722 cmd->body.sizeInBytes = binding->size;
723 cmd->body.sid = bi->res->id;
725 cmd->body.offsetInBytes = 0;
726 cmd->body.sizeInBytes = 0;
727 cmd->body.sid = SVGA3D_INVALID_ID;
822 SVGA3dCmdDXSetShaderResources body;
840 cmd->header.size = sizeof(cmd->body) + view_id_size;
841 cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
842 cmd->body.startView = cbs->bind_first_slot;
863 SVGA3dCmdDXSetRenderTargets body;
876 cmd->header.size = sizeof(cmd->body) + view_id_size;
879 cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
881 cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
942 SVGA3dCmdDXSetSOTargets body;
958 cmd->header.size = sizeof(cmd->body) + so_target_size;
1055 SVGA3dCmdDXSetVertexBuffers body;
1072 cmd->header.size = sizeof(cmd->body) + set_vb_size;
1073 cmd->body.startBuffer = cbs->bind_first_slot;
1089 SVGA3dCmdDXSetUAViews body;
1102 cmd->header.size = sizeof(cmd->body) + view_id_size;
1105 cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
1119 SVGA3dCmdDXSetCSUAViews body;
1132 cmd->header.size = sizeof(cmd->body) + view_id_size;
1135 cmd->body.startIndex = cbs->ua_views[1].index;
1283 SVGA3dCmdDXSetIndexBuffer body;
1291 cmd->header.size = sizeof(cmd->body);
1293 cmd->body.sid = bi->res->id;
1294 cmd->body.format = binding->format;
1295 cmd->body.offset = binding->offset;
1297 cmd->body.sid = SVGA3D_INVALID_ID;
1298 cmd->body.format = 0;
1299 cmd->body.offset = 0;
1335 SVGA3dCmdDXSetStreamOutput body;
1343 cmd->header.size = sizeof(cmd->body);
1344 cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;