Lines Matching defs:biv
739 * @biv: Pointer to where the binding info array is stored in @cbs
749 const struct vmw_ctx_bindinfo_view *biv,
757 for (i = 0; i < max_num; ++i, ++biv) {
758 if (!biv->bi.ctx)
762 ((biv->bi.scrubbed) ?
763 SVGA3D_INVALID_ID : biv->bi.res->id);
786 const struct vmw_ctx_bindinfo_view *biv =
795 biv += i;
796 for (; i < max_num; ++i, ++biv) {
798 ((!biv->bi.ctx || biv->bi.scrubbed) ?
799 SVGA3D_INVALID_ID : biv->bi.res->id);
1013 const struct vmw_ctx_bindinfo_vb *biv =
1023 biv += i;
1024 for (; i < max_num; ++i, ++biv, ++vbs) {
1025 if (!biv->bi.ctx || biv->bi.scrubbed) {
1030 vbs->sid = biv->bi.res->id;
1031 vbs->stride = biv->stride;
1032 vbs->offset = biv->offset;
1203 struct vmw_ctx_bindinfo_view *biv =
1208 __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1210 &cbs->per_shader[biv->shader_slot].dirty);