Lines Matching refs:used
168 /* Spinlock used to synchronize the job_list and seqno
185 /* The memory used for storing binner tile alloc, tile state,
195 * used.
199 /* Bitmask of the current bin_alloc used for overflow memory. */
276 * is used by the GPU or the display engine we can't purge it).
326 /* Memory manager for the LBM memory used by HVS scaling. */
389 u32 dlist_count; /* Number of used dwords in the display list. */
679 /* List of other BOs used in the job that need to be released
805 * This will be used at draw time to relocate the reference to the texture
822 * needs to be used from command list validation.
1035 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);