Lines Matching defs:pixels
199 /* pixels on display are numbered from 1 so even is actually bits 1,3,5,... */
208 u8 pixels = data[b] & 0xaa;
213 pixel_mask = (mask[b] ^ pixels) & 0xaa;
219 pixels = 0xaa | ((pixels ^ 0xaa) >> 1);
222 pixels = 0x55 + ((pixels ^ 0xaa) >> 1);
225 pixels = 0x55 | (pixels ^ 0xaa);
228 pixels = 0xaa | (pixels >> 1);
232 pixels = (pixels & pixel_mask) | (~pixel_mask & 0x55);
233 p1 = (pixels >> 6) & 0x03;
234 p2 = (pixels >> 4) & 0x03;
235 p3 = (pixels >> 2) & 0x03;
236 p4 = (pixels >> 0) & 0x03;
237 pixels = (p1 << 0) | (p2 << 2) | (p3 << 4) | (p4 << 6);
238 *(*pp)++ = pixels;
245 /* pixels on display are numbered from 1 so odd is actually bits 0,2,4,... */
254 u8 pixels = data[b - 1] & 0x55;
258 pixel_mask = (mask[b - 1] ^ pixels) & 0x55;
264 pixels = 0xaa | (pixels ^ 0x55);
267 pixels = 0x55 + (pixels ^ 0x55);
270 pixels = 0x55 | ((pixels ^ 0x55) << 1);
273 pixels = 0xaa | pixels;
277 pixels = (pixels & pixel_mask) | (~pixel_mask & 0x55);
278 *(*pp)++ = pixels;
295 /* pixels on display are numbered from 1 */
304 u16 pixels = repaper_interleave_bits(data[b - 1]);
310 pixel_mask = (pixel_mask ^ pixels) & 0x5555;
316 pixels = 0xaaaa | (pixels ^ 0x5555);
319 pixels = 0x5555 + (pixels ^ 0x5555);
322 pixels = 0x5555 | ((pixels ^ 0x5555) << 1);
325 pixels = 0xaaaa | pixels;
329 pixels = (pixels & pixel_mask) | (~pixel_mask & 0x5555);
330 *(*pp)++ = pixels >> 8;
331 *(*pp)++ = pixels;
584 * An extra frame write is needed if pixels are set in the bottom line,
585 * or else grey lines rises up from the pixels