Lines Matching refs:features
137 pfdev->features.revision >= 0x2000)
140 pfdev->features.coherency_features == COHERENCY_ACE)
161 u64 features;
173 .features = hw_features_##_name, \
231 pfdev->features.l2_features = gpu_read(pfdev, GPU_L2_FEATURES);
232 pfdev->features.core_features = gpu_read(pfdev, GPU_CORE_FEATURES);
233 pfdev->features.tiler_features = gpu_read(pfdev, GPU_TILER_FEATURES);
234 pfdev->features.mem_features = gpu_read(pfdev, GPU_MEM_FEATURES);
235 pfdev->features.mmu_features = gpu_read(pfdev, GPU_MMU_FEATURES);
236 pfdev->features.thread_features = gpu_read(pfdev, GPU_THREAD_FEATURES);
237 pfdev->features.max_threads = gpu_read(pfdev, GPU_THREAD_MAX_THREADS);
238 pfdev->features.thread_max_workgroup_sz = gpu_read(pfdev, GPU_THREAD_MAX_WORKGROUP_SIZE);
239 pfdev->features.thread_max_barrier_sz = gpu_read(pfdev, GPU_THREAD_MAX_BARRIER_SIZE);
240 pfdev->features.coherency_features = gpu_read(pfdev, GPU_COHERENCY_FEATURES);
241 pfdev->features.afbc_features = gpu_read(pfdev, GPU_AFBC_FEATURES);
243 pfdev->features.texture_features[i] = gpu_read(pfdev, GPU_TEXTURE_FEATURES(i));
245 pfdev->features.as_present = gpu_read(pfdev, GPU_AS_PRESENT);
247 pfdev->features.js_present = gpu_read(pfdev, GPU_JS_PRESENT);
248 num_js = hweight32(pfdev->features.js_present);
250 pfdev->features.js_features[i] = gpu_read(pfdev, GPU_JS_FEATURES(i));
252 pfdev->features.shader_present = gpu_read(pfdev, GPU_SHADER_PRESENT_LO);
253 pfdev->features.shader_present |= (u64)gpu_read(pfdev, GPU_SHADER_PRESENT_HI) << 32;
255 pfdev->features.tiler_present = gpu_read(pfdev, GPU_TILER_PRESENT_LO);
256 pfdev->features.tiler_present |= (u64)gpu_read(pfdev, GPU_TILER_PRESENT_HI) << 32;
258 pfdev->features.l2_present = gpu_read(pfdev, GPU_L2_PRESENT_LO);
259 pfdev->features.l2_present |= (u64)gpu_read(pfdev, GPU_L2_PRESENT_HI) << 32;
260 pfdev->features.nr_core_groups = hweight64(pfdev->features.l2_present);
262 pfdev->features.stack_present = gpu_read(pfdev, GPU_STACK_PRESENT_LO);
263 pfdev->features.stack_present |= (u64)gpu_read(pfdev, GPU_STACK_PRESENT_HI) << 32;
265 pfdev->features.thread_tls_alloc = gpu_read(pfdev, GPU_THREAD_TLS_ALLOC);
268 pfdev->features.revision = gpu_id & 0xffff;
269 pfdev->features.id = gpu_id >> 16;
274 if (pfdev->features.id == 0x6956)
275 pfdev->features.id = 0x0600;
277 major = (pfdev->features.revision >> 12) & 0xf;
278 minor = (pfdev->features.revision >> 4) & 0xff;
279 status = pfdev->features.revision & 0xf;
280 rev = pfdev->features.revision;
282 gpu_id = pfdev->features.id;
291 hw_feat = model->features;
307 bitmap_from_u64(pfdev->features.hw_features, hw_feat);
308 bitmap_from_u64(pfdev->features.hw_issues, hw_issues);
312 dev_info(pfdev->dev, "features: %64pb, issues: %64pb",
313 pfdev->features.hw_features,
314 pfdev->features.hw_issues);
317 pfdev->features.l2_features,
318 pfdev->features.core_features,
319 pfdev->features.tiler_features,
320 pfdev->features.mem_features,
321 pfdev->features.mmu_features,
322 pfdev->features.as_present,
323 pfdev->features.js_present);
326 pfdev->features.shader_present, pfdev->features.l2_present);
333 if (pfdev->features.l2_present == 1)
343 core_mask = ~(pfdev->features.l2_present - 1) &
344 (pfdev->features.l2_present - 2);
347 hweight64(pfdev->features.shader_present));
361 gpu_write(pfdev, L2_PWRON_LO, pfdev->features.l2_present & core_mask);
363 val, val == (pfdev->features.l2_present & core_mask),
369 pfdev->features.shader_present & core_mask);
371 val, val == (pfdev->features.shader_present & core_mask),
376 gpu_write(pfdev, TILER_PWRON_LO, pfdev->features.tiler_present);
378 val, val == pfdev->features.tiler_present, 100, 1000);
388 gpu_write(pfdev, SHADER_PWROFF_LO, pfdev->features.shader_present);
394 gpu_write(pfdev, TILER_PWROFF_LO, pfdev->features.tiler_present);
400 gpu_write(pfdev, L2_PWROFF_LO, pfdev->features.l2_present);
418 DMA_BIT_MASK(FIELD_GET(0xff00, pfdev->features.mmu_features)));