Lines Matching refs:used
88 * MOCS indexes used for GPU surfaces, defining the cacheability of the
100 * usage of the surface (used for display scanout or not).
114 * classification of the role of the engine, which may be used when requesting
431 int used; /* nr bytes in use */
582 * registers. This used to be fixed per platform but from CNL onwards, this
899 * the system and are used to flush and invalidate as
904 /** Render cache, used by 2D and 3D drawing */
906 /** Sampler cache, used by texture engine */
908 /** Command queue, used to load batch buffers */
910 /** Instruction cache, used by shader programs */
961 /** Bytes used in batchbuffer from batch_start_offset */
1017 * used by the GPU - this flag only disables the synchronisation prior to
1096 /** Bytes used in batchbuffer from batch_start_offset */
1131 __u64 rsvd1; /* now used for context info */
1311 * should be only used as a heuristic.
1428 /** Total size of the aperture used by i915_gem_execbuffer, in bytes */
1432 * Available space in the aperture used by i915_gem_execbuffer, in
1540 * and mask fields will be used; ranged compares are not allowed.
1648 * virtual engine used for load balancing.
1766 * used will proxy the execbuffer request onto one of the set of engines
1972 * Open the stream for a specific context handle (as used with
2039 * Minimum allowed value is 100 microseconds. A default value is used by