Lines Matching refs:s3d_struct
494 * 0 is a valid value for s3d_struct, so we use a special "not set"
497 frame->s3d_struct = HDMI_3D_STRUCTURE_INVALID;
507 if (frame->s3d_struct >= HDMI_3D_STRUCTURE_SIDE_BY_SIDE_HALF)
509 else if (frame->vic != 0 || frame->s3d_struct != HDMI_3D_STRUCTURE_INVALID)
523 if (frame->vic != 0 && frame->s3d_struct != HDMI_3D_STRUCTURE_INVALID)
591 if (frame->s3d_struct != HDMI_3D_STRUCTURE_INVALID) {
593 ptr[8] = (frame->s3d_struct & 0xf) << 4;
594 if (frame->s3d_struct >= HDMI_3D_STRUCTURE_SIDE_BY_SIDE_HALF)
1447 hdmi_3d_structure_get_name(enum hdmi_3d_structure s3d_struct)
1449 if (s3d_struct < 0 || s3d_struct > 0xf)
1452 switch (s3d_struct) {
1489 if (hvf->vic == 0 && hvf->s3d_struct == HDMI_3D_STRUCTURE_INVALID) {
1496 if (hvf->s3d_struct != HDMI_3D_STRUCTURE_INVALID) {
1498 hdmi_3d_structure_get_name(hvf->s3d_struct));
1499 if (hvf->s3d_struct >= HDMI_3D_STRUCTURE_SIDE_BY_SIDE_HALF)
1752 hvf->s3d_struct = ptr[4] >> 4;
1753 if (hvf->s3d_struct >= HDMI_3D_STRUCTURE_SIDE_BY_SIDE_HALF) {