Lines Matching defs:top
56 int top = dev->overlay_out_top;
58 int fb_y = win_y + top;
68 win_y -= dev->compose_out.top;
76 if (fb_y >= r->top && fb_y < r->top + r->height &&
182 dev->loop_vid_out.top += dev->crop_out.top;
190 dev->loop_vid_copy.left, dev->loop_vid_copy.top,
192 dev->loop_vid_out.left, dev->loop_vid_out.top,
194 dev->loop_vid_cap.left, dev->loop_vid_cap.top);
200 r_overlay.top += dev->compose_out.top - dev->overlay_out_top;
207 dev->loop_fb_copy.top -= dev->compose_out.top - dev->overlay_out_top;
215 dev->loop_fb_copy.left, dev->loop_fb_copy.top,
217 dev->loop_vid_overlay.left, dev->loop_vid_overlay.top,
219 dev->loop_vid_overlay_cap.left, dev->loop_vid_overlay_cap.top);
283 (dev->loop_vid_out.top / vdiv) * stride_out;
285 (dev->compose_cap.top / vdiv) * stride_cap;
301 dev->loop_fb_copy.top * stride_osd;
315 bool osdline = vosdbuf && y >= dev->loop_vid_overlay_cap.top &&
316 y < dev->loop_vid_overlay_cap.top + dev->loop_vid_overlay_cap.height;
322 if (y < dev->loop_vid_cap.top ||
323 y >= dev->loop_vid_cap.top + dev->loop_vid_cap.height) {
367 blend_line(dev, vid_overlay_y + dev->loop_vid_overlay.top,
432 * with the top field. So if the 0-based seq_count is even,
489 " top" : " bottom") : "");
581 if (fb_y >= r->top && fb_y < r->top + r->height &&
616 vbuf += dev->compose_cap.left * pixsize + dev->compose_cap.top * stride;