Lines Matching refs:axes
116 int axes[4];
186 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
193 if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
207 input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
209 input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
211 input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
213 input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
217 input_report_abs(dev, analog_axes[j++], axes[i]);
278 port->axes[j] = (delta(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
325 port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
343 analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
479 x = port->axes[i];
480 y = (port->axes[0] + port->axes[1]) >> 1;
481 z = y - port->axes[i];
490 if (i == 2) x = port->axes[i];
522 analog_decode(analog, port->axes, port->initial, port->buttons);
581 for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
589 gameport_calibrate(port->gameport, port->axes, max);
593 port->initial[i] = port->axes[i];
647 if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
650 if (port->axes[i] != -1)