Lines Matching defs:adc
40 struct gameport *adc;
250 struct gameport *adc;
345 if (!(a3d->adc = adc = gameport_allocate_port()))
348 adc->port_data = a3d;
349 adc->open = a3d_adc_open;
350 adc->close = a3d_adc_close;
351 adc->cooked_read = a3d_adc_cooked_read;
352 adc->fuzz = 1;
354 gameport_set_name(adc, a3d_names[a3d->mode]);
355 gameport_set_phys(adc, "%s/gameport0", gameport->phys);
356 adc->dev.parent = &gameport->dev;
358 gameport_register_port(adc);
368 fail3: if (a3d->adc)
369 gameport_unregister_port(a3d->adc);
382 if (a3d->adc)
383 gameport_unregister_port(a3d->adc);
391 .name = "adc",