Lines Matching defs:object
261 void *object;
300 if (event->object == e->object) {
335 gameport_add_port(event->object);
339 gameport_attach_driver(event->object);
352 static int gameport_queue_event(void *object, struct module *owner,
369 if (event->object == object) {
392 event->object = object;
404 * Remove all events that have been submitted for a given object,
407 static void gameport_remove_pending_events(void *object)
415 if (event->object == object) {
442 gameport = event->object;