Lines Matching refs:connected
121 bool connected;
266 * the controller is already connected.
403 dbg_hid("%s: already connected\n", __func__);
531 hid_info(steam->hdev, "Steam Controller '%s' connected",
577 bool connected;
581 connected = steam->connected;
584 if (connected) {
607 * 1-4: slots where up to 4 real game pads will be connected to.
650 bool connected;
653 connected = steam->connected;
658 if (connected)
662 if (connected)
736 * connected without changes.
782 hid_info(hdev, "Steam wireless receiver connected");
784 steam->connected = false;
788 steam->connected = true;
834 static void steam_do_connect_event(struct steam_device *steam, bool connected)
840 changed = steam->connected != connected;
841 steam->connected = connected;
845 dbg_hid("%s: connected=%d event already queued\n",
846 __func__, connected);
1074 * 0x02: connected.