Lines Matching defs:direction
158 * @direction: direction of last movement (1 or -1)
164 int direction;
461 int low_res_value, remainder, direction;
468 direction = hi_res_value > 0 ? 1 : -1;
475 * direction changes. This prevents the REL_WHEEL emulation point
479 if (now - previous > 1000000000 || direction != counter->direction)
482 counter->direction = direction;
2084 force = (effect->u.constant.level * fixp_sin16((effect->direction * 360) >> 16)) >> 15;
2097 effect->direction, force);
2126 force = (effect->u.periodic.magnitude * fixp_sin16((effect->direction * 360) >> 16)) >> 15;
2143 effect->u.periodic.magnitude, effect->direction,
2156 force = (effect->u.ramp.start_level * fixp_sin16((effect->direction * 360) >> 16)) >> 15;
2159 force = (effect->u.ramp.end_level * fixp_sin16((effect->direction * 360) >> 16)) >> 15;
2172 effect->direction, force);