Lines Matching refs:stride
25 * tile (but taking care to pass the full frame stride length to
101 u32 stride;
116 unsigned int stride;
884 tile->stride = tile->width;
887 tile->stride =
1000 y_stride = image->stride;
1057 u32 bpp, stride, offset;
1061 stride = image->stride;
1065 row_off = image->tile[tile].top * stride;
1302 u32 width, height, stride;
1318 stride = image->tile[tile_idx[0]].rot_stride;
1325 stride = image->stride;
1338 tile_image.pix.bytesperline = stride;
1943 ic_image->stride = ic_image->base.pix.width;
1945 ic_image->stride = ic_image->base.pix.bytesperline;