Lines Matching refs:body

555 		SVGA3dCmdSetShader body;
563 cmd->header.size = sizeof(cmd->body);
564 cmd->body.cid = bi->ctx->id;
565 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
566 cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
587 SVGA3dCmdSetRenderTarget body;
595 cmd->header.size = sizeof(cmd->body);
596 cmd->body.cid = bi->ctx->id;
597 cmd->body.type = binding->slot;
598 cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
599 cmd->body.target.face = 0;
600 cmd->body.target.mipmap = 0;
626 } body;
634 cmd->header.size = sizeof(cmd->body);
635 cmd->body.c.cid = bi->ctx->id;
636 cmd->body.s1.stage = binding->texture_stage;
637 cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
638 cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
657 SVGA3dCmdDXSetShader body;
665 cmd->header.size = sizeof(cmd->body);
666 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
667 cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
686 SVGA3dCmdDXSetSingleConstantBuffer body;
694 cmd->header.size = sizeof(cmd->body);
695 cmd->body.slot = binding->slot;
696 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
698 cmd->body.offsetInBytes = binding->offset;
699 cmd->body.sizeInBytes = binding->size;
700 cmd->body.sid = bi->res->id;
702 cmd->body.offsetInBytes = 0;
703 cmd->body.sizeInBytes = 0;
704 cmd->body.sid = SVGA3D_INVALID_ID;
800 SVGA3dCmdDXSetShaderResources body;
818 cmd->header.size = sizeof(cmd->body) + view_id_size;
819 cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
820 cmd->body.startView = cbs->bind_first_slot;
841 SVGA3dCmdDXSetRenderTargets body;
854 cmd->header.size = sizeof(cmd->body) + view_id_size;
857 cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
859 cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
922 SVGA3dCmdDXSetSOTargets body;
938 cmd->header.size = sizeof(cmd->body) + so_target_size;
1035 SVGA3dCmdDXSetVertexBuffers body;
1052 cmd->header.size = sizeof(cmd->body) + set_vb_size;
1053 cmd->body.startBuffer = cbs->bind_first_slot;
1069 SVGA3dCmdDXSetUAViews body;
1082 cmd->header.size = sizeof(cmd->body) + view_id_size;
1085 cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
1099 SVGA3dCmdDXSetCSUAViews body;
1112 cmd->header.size = sizeof(cmd->body) + view_id_size;
1115 cmd->body.startIndex = cbs->ua_views[1].index;
1263 SVGA3dCmdDXSetIndexBuffer body;
1271 cmd->header.size = sizeof(cmd->body);
1273 cmd->body.sid = bi->res->id;
1274 cmd->body.format = binding->format;
1275 cmd->body.offset = binding->offset;
1277 cmd->body.sid = SVGA3D_INVALID_ID;
1278 cmd->body.format = 0;
1279 cmd->body.offset = 0;
1315 SVGA3dCmdDXSetStreamOutput body;
1323 cmd->header.size = sizeof(cmd->body);
1324 cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;